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Monday September 14, 2026 15:15 - 16:15 MDT
For C++ developers building modular applications or performance-critical loops, modern architecture often forces a painful compromise: you either build heavily decoupled systems that thrash the CPU cache, or you write rigid, tightly coupled code. Distributed builds mask the compile-time symptom — but the underlying coupling bleeds into the runtime hot path.

This talk presents the Capability Routing Grid (CRG), an architecture that refuses this compromise. CRG enables a zero-registry plugin system where modules self-register at link time, and polymorphic dispatch is reduced to an O(1) branchless array lookup — with no central registry, no Init() function, and no runtime search.

Three independent pillars, each usable standalone:

Pillar 1 — Linker-Driven Discovery: Build a fully decoupled plugin system without central registries or Init() boilerplate. Modules self-register via standard C++ static initialization — entirely automatic in monolithic builds, and requiring a single explicit sync-point call at DLL load time.

Pillar 2 — State and Behavior Separation: Enforce a strict architectural boundary between pure data structs and stateless capability objects. This separation — not a framework — is what keeps the hot path flat. Type erasure is available as an optional cold-path utility for cross-boundary routing, but is never required for performance.

Pillar 3 — O(1) Branchless Dispatch: Map multi-dimensional contextual states into a single flat lookup table using basic polynomial math. Because this layout never changes, the CPU branch predictor and hardware prefetcher maintain peak efficiency.

The final payoff: by collapsing capabilities into raw function pointers, the system hits the memory bandwidth ceiling — 33 GiB/s sustained throughput, with a per-dispatch tax of approximately 1.5 nanoseconds.

Data-Oriented Design is defined from scratch. A brief hardware cache primer precedes every performance claim. The entire architecture compiles on C++17 — no language extensions, no experimental flags, on any mainstream toolchain. The audience will leave thinking, "I could have written this" — because they can.

Attendees will learn how to: - Build self-registering plugins with zero shared headers, using standard static initialization across both monolithic and DLL builds - Apply state/behavior separation as an architectural discipline — keeping capabilities stateless and the hot path free of virtual overhead - Replace vtable dispatch with a flat array lookup across N behavioral dimensions — O(1) regardless of dimensionality - Cache resolved logic as raw function pointers and call them directly, reaching memory-bound throughput

Presenters
CT

Cyril TISSIER

Cyril Tissier is a Tech Lead at Ubisoft. Having joined the Montreuil studio in January 2014, he moved to the Annecy team in 2021. As a metaprogramming expert and the creator of an internal Advanced C++ training program, his primary goal has always been straightforward: to make the... Read More →
Monday September 14, 2026 15:15 - 16:15 MDT
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