About me
Keith Stockdale is a Northern Irish senior software engineer who has been working on the Engine and Rendering teams at Rare Ltd for the last 8 years working on Sea of Thieves. At Rare, Keith's main areas of focus are involved in maintaining and creating general purpose simulations that run on the GPU. For example, he is the owner of the GPU particle system that drives the visual effects in Sea of Thieves. Keith is enthusiastic about promoting writing good quality code, whether it is running on the CPU on the GPU. He is driven towards ensuring that the code-bases he works in are enjoyable to work in for all current and future developers on his team.