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Monday, September 14
 

11:00 MDT

From Firmware to Screen: Real-Time Control, Simulation, and Visualization in C++23 With CUDA and Unreal Engine
Monday September 14, 2026 11:00 - 12:00 MDT
What does it take to build a real-time embedded control system in modern C++, simulate its environment, command it from a browser, and watch it fly in 3D — all from the same open source ecosystem? This talk follows that pipeline end-to-end: from a C++23 real-time framework that schedules deterministic control loops across POSIX hosts and bare-metal microcontrollers, to GPU-accelerated simulation with CUDA, to web-based operations and telemetry, to live 3D visualization in Unreal Engine.

Attendees will see how a unified runtime architecture can span embedded control, simulation, diagnostics, operations, and visualization without fragmenting into separate software stacks. The talk explores deterministic scheduling, zero-allocation real-time design, cross-platform deployment, and integrating CUDA compute kernels directly into scheduled control loops without blocking execution. It also covers tooling for validating deterministic real-time behavior, along with techniques for streaming telemetry and sensor data between simulation and visualization layers in real time.

The presentation includes live demonstrations of a quadcopter simulation flying a programmed trajectory with lidar feedback, and a full-fidelity aircraft simulation with closed-loop autopilot, engine dynamics, and atmospheric turbulence — both running through the same real-time framework and rendered live in Unreal Engine. Whether you build flight software, robotics systems, industrial controllers, or simulation infrastructure, this talk presents practical architectural patterns for modern real-time systems in C++ that bridge embedded devices, GPU compute, and interactive visualization.

Presenters
KG

Kevin Gomez

Flight Software Engineer, Lux Aeterna
Monday September 14, 2026 11:00 - 12:00 MDT
Red Rock 8/9

14:00 MDT

Beyond the Scheduler: Designing Predictable Embedded Systems in Modern C++
Monday September 14, 2026 14:00 - 15:00 MDT
Embedded systems have to operate within real limits. We care about timing, memory usage, reliability, and what happens when something fails. But storage is often treated differently. We write a file, call an API, and assume the operation will finish when it finishes. That works for a lot of systems, but it becomes harder to accept when storage is part of a real-time workload.

That led me to a fairly simple question: what would change if storage had to be predictable too?

In this talk, I'll use an embedded filesystem I built in C++20 to explore that question. We'll start with the system requirements and work our way down into the filesystem, looking at where unpredictable work can come from and what design choices can make that work easier to understand and bound.

Instead of focusing only on average execution time, we'll look at what an operation actually has to do: searching for space, accessing metadata, reading and writing blocks, handling failures, and recovering from interrupted operations. We'll also look at how those costs change as the filesystem fills up or becomes fragmented. This kind of reasoning is familiar in real-time systems—we routinely think about bounded work in schedulers, queues, synchronization, and memory management. Storage deserves the same scrutiny.

The filesystem is intentionally constrained. It uses fixed resources and bounded searches where practical, explicit ownership, and a block-device interface that keeps the filesystem separate from the underlying storage hardware. I'll also show how fault injection and instrumentation can be used to exercise failure paths and measure the work being performed instead of relying only on timing measurements.

Modern C++ is useful here, but not because using C++ automatically makes a system deterministic. It gives us tools for making some of these design decisions explicit. We'll look at std::span, std::string_view, fixed-size containers, RAII, compile-time configuration, and small abstractions that can still make sense on a resource-constrained microcontroller.

There are tradeoffs. Fixed limits give up some flexibility. Simpler allocation strategies may use storage less efficiently. Recovery requires additional work and writes. In some systems those costs are worth paying for behavior that is easier to reason about. In others, a general-purpose filesystem is the better choice. We'll look at both sides.

We'll also separate the work performed by the filesystem from the timing behavior of the storage device itself. That gives us a way to take the same filesystem design and evaluate it across different storage backends and embedded targets. Rather than asking only, “How fast did this run?”, we can start asking, “How much work did the software perform, what did the hardware contribute, and did the system behave the way we expected?”

By the end of the talk, attendees should have a practical way to think about predictable storage in embedded C++ systems and, more broadly, how to reason about resource limits, failure handling, ownership, hardware interfaces, and timing when predictability matters more than peak performance.

Presenters
avatar for Elbert Dockery

Elbert Dockery

Elbert Dockery is an engineer, worked at several small companies as well as small startups. He has experience with systems software as well as embedded systems.
Monday September 14, 2026 14:00 - 15:00 MDT
Red Rock 8/9

16:45 MDT

AEMBER: Modern Embedded C++ Without the Chaos
Monday September 14, 2026 16:45 - 17:45 MDT
Building embedded systems wastes time on infrastructure instead of features. Before running application logic, developers lose hours bootstrapping init systems, wiring services, debugging startup failures, and fighting tooling never designed for constrained or early-boot environments. AEMBER is a developer-first PID1 (init system) that eliminates this overhead by providing a modern C++ runtime for process supervision, container orchestration, and service management - letting you focus on your application, not your plumbing.

This talk demonstrates how C++23 enables robust embedded systems without sacrificing performance. We'll explore std::expected for exception-free error handling, if consteval for compile-time optimization paths, and deducing this for zero-overhead policy classes. You'll see how monadic operations compose system calls into clean pipelines, and how modern C++ features build type-safe APIs for namespaces, cgroups, and process management.

Starting from main(), we'll trace AEMBER's architecture: how components compose, how errors propagate through std::expected chains, and how C++23 patterns enable embedded systems to be both safe and fast. We'll wrap up with a live demo showing AEMBER managing containers and services in real-time. You'll leave with concrete techniques for building maintainable embedded infrastructure using cutting-edge C++.

Presenters
avatar for Arian Ajdari

Arian Ajdari

Software Engineer, Bertrandt GmbH
Arian Ajdari is a Software Engineer working on cutting-edge applications in the field of smart home appliances. His daily work includes discussions with clients, gathering requirements, building use-cases and implementing different solutions using C++. Arian possesses a deep understanding... Read More →
Monday September 14, 2026 16:45 - 17:45 MDT
Homestead 3/4
 
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