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Wednesday, September 16
 

09:00 MDT

Deterministic Storage: Building a Predictable Embedded File System in Modern C++
Wednesday September 16, 2026 09:00 - 10:00 MDT
Embedded systems often operate under strict timing and reliability constraints, yet most existing file systems prioritize throughput and flexibility over predictability. This mismatch can lead to non-deterministic behavior, unbounded latency, and difficult-to-debug failures in resource-constrained environments. In resource-constrained environments such as automotive control units and aerospace flight systems.

This talk explores the design and implementation of a deterministic file system built specifically for embedded systems using modern C++. Rather than focusing on feature completeness, the system prioritizes predictable behavior through fixed block allocation, metadata-first layouts, and bounded operation times.

We will examine how determinism can be treated as a first-class design constraint, influencing everything from on-disk structure to API design. The talk will also highlight how modern C++ features—such as strong typing, RAII, and compile-time configuration—can be leveraged to enforce correctness and reduce runtime overhead without sacrificing clarity.

Attendees will gain insight into real-world tradeoffs required to achieve determinism, including limitations in flexibility and storage efficiency, as well as strategies for adapting the design across different hardware backends such as file-backed devices, SPI flash, and embedded Linux block devices.

This session is aimed at engineers building systems where predictability matters more than peak performance, and who want to apply modern C++ techniques to low-level, resource-constrained environments.

Presenters
ED

Elbert Dockery

Elbert Dockery is a software engineer, worked at several aerospace and defense companies as well as small startups. He has experience with systems software as well embedded systems.
Wednesday September 16, 2026 09:00 - 10:00 MDT
_5

09:00 MDT

Turbocharging Native Code Performance: Compiler Optimizations, Profile-guided Optimizations, and Beyond
Wednesday September 16, 2026 09:00 - 10:00 MDT
Making native code fast is a team sport: efficient algorithms, high-performance libraries, memory-conscious design, and modern hardware all play a role. But the critical link between your code and the hardware it runs on is the optimizing compiler.

This talk explores new & improved compiler optimizations in Visual Studio 2026, and how these improve the performance of existing C++ code with minimal source changes. We will examine both architecture-independent optimizations (such as improved scalar replacement, vectorization, and loop transformations) and architecture-specific enhancements (such as AVX-512 and NEON specific optimizations). Along the way, we will connect high-level C++ constructs to the generated assembly and CPU behavior to build an intuition for how performance improvements are realized. While the talk discusses Visual Studio code generation & optimizations, the tools and analysis apply to all native platforms & compilers.

We will also introduce sample-based profile-guided optimizations (SPGO) which uses the runtime characteristics of your application to guide optimization decisions, WITHOUT requiring traditional instrumentation. You will learn how SPGO works, how to apply it in practice, and where it delivers measurable gains: typically in the 5-15% range across real world native codebases.

Attendees will leave with a practical understanding of how to reason about native code performance, and how to leverage SPGO to turbocharge the performance of their code.

Presenters
EB

Eric Brumer

Eric is an engineering manager on the Microsoft C++ Team, working on the compiler back-end.
Wednesday September 16, 2026 09:00 - 10:00 MDT
_4

09:00 MDT

Awaiters and Awaitables
Wednesday September 16, 2026 09:00 - 10:00 MDT
C++20 coroutines come with a reputation for complexity — and writing your own coroutine return type deserves that reputation. But here is the good news: you probably don't have to. With std::generator in C++23, high-quality libraries like Asio and cppcoro today, and std::task on its way in C++26, most developers can simply write co_await and move on.

There is one gap, however. Sooner or later, every developer using coroutines needs to bridge an existing asynchronous interface — a timer, an I/O operation, a thread pool callback, a legacy future — into the coroutine world. That bridge is built with awaiters and awaitables, and that is exactly what this session teaches.

We will start from first principles: what does co await actually do? We will demystify the three functions that form the awaiter protocol — await ready, await suspend, and await resume — and build a clear mental model for each. We will implement a real awaiter from scratch, then explore how symmetric control transfer keeps the call stack flat across deeply chained async operations. Next, we will learn how to make any existing type co await-able without modifying it, using operator co await, and how await transform lets you restrict or adapt awaitable behavior to a specific coroutine context. Finally, we will look at how to write cancellation-aware awaiters using std::stop token, so your coroutines respond promptly when work is no longer needed.

No prior coroutines experience is assumed. If you know what co await looks like on the surface but not what happens underneath it, this session is for you. You will leave with both the knowledge and the code to wrap any asynchronous operation into a first-class co await expression.

Presenters
avatar for Mateusz Pusz

Mateusz Pusz

C++ Trainer | Principal Engineer, Train IT | Epam Systems
A software architect, principal engineer, and security champion with over 20 years of experience designing, writing, and maintaining C++ code for fun and a living. A trainer with over 15 years of C++ teaching experience, a consultant, a conference speaker, and an evangelist. His main... Read More →
Wednesday September 16, 2026 09:00 - 10:00 MDT
_2

09:00 MDT

What can C++26 reflection do for you?: A practical experiment in using reflection with an emphasis on binary protocol support
Wednesday September 16, 2026 09:00 - 10:00 MDT
How far can C++26 reflection take us? What are some techniques, gotchas, limitations and workarounds? How would reflection help write code that interacts with bespoke binary data formats? Come along as we explore a practical example together.

This talk will review advice gleaned from applying C++26 reflection to binary (structs on a wire) protocol handling. This type of protocol exists all around the world from financial market data formats to custom hardware interaction. Is the proposed reflection support enough to take a protocol definition written in the native terms of C++ and create flexible components to interact with that protocol?

Presenters
AW

Andy Webber

Technologist, SIG
My name is Andy Webber and I work at SIG which is a financial trading company near Philadelphia, PA. I started learning C++ in high school and I’ve been hooked ever since. I especially enjoy attempting to understand the full stack from the hardware up through high-level softw... Read More →
Wednesday September 16, 2026 09:00 - 10:00 MDT
_1

09:00 MDT

CUDA Tile C++: Practical Automatic Parallelization for the GPU
Wednesday September 16, 2026 09:00 - 10:00 MDT
CUDA Tile C++ is a novel C++ DSL and compiler that automatically parallelizes array operations across GPU threads while presenting a single logical thread to the programmer. In CUDA Tile C++, parallelism is expressed through SIMD-style operations on arrays of data called "tiles" while memory accesses are written using structured memory abstractions. The compiler analyzes the tile and memory operations to generate an equivalent multi-threaded program that leverages the advanced hardware capabilities of modern GPUs. This allows the user to write simple programs that exploit GPU parallelism without needing to manage low level hardware concurrency.

As GPU architectures evolve to meet the demands of high performance computing, the traditional multi-threaded GPU programming model becomes increasingly unwieldy. To achieve optimal performance, the GPU programmer must manage a growing variety of hardware features including shared memory, Tensor Memory Accelerators, and Tensor Cores. Traditional CUDA code is deeply coupled to the underlying hardware resulting in complex and non-portable algorithms. The CUDA Tile C++ compiler removes the need for coordinating these low level hardware details, freeing the user to reason about their algorithm rather than asynchronous code.

The tile programming model introduces three key abstractions:

  • cuda::tiles::tile - a multi-dimensional array with value semantics whose operations are parallelized across the GPU
  • cuda::tiles::tensor_span - a view into a multi-dimensional in-memory array with an interface similar to std::mdspan
  • Tile Views - adapters that present a uniform "chunking" of a tensor_span which gives the compiler visibility into memory access patterns
In this talk, we will explore how these abstractions allow NVIDIA's Tile C++ compiler to schedule the program across hardware threads all while preserving the illusion of a single-threaded abstract machine to the user.

Presenters
ES

Ezra Stein

Ezra Stein is a Senior Compiler Engineer working on NVIDIA's CUDA C++ Frontend team. Since joining the company in 2025, Ezra has focused primarily on the design and implementation of CUDA Tile C++. Prior to working at NVIDIA, Ezra spent 5 years developing MATLAB to C++ source-to-source... Read More →
Wednesday September 16, 2026 09:00 - 10:00 MDT
_6

09:00 MDT

Ranges Without Compromise: Designing for Simplicity, Performance, and Composability
Wednesday September 16, 2026 09:00 - 10:00 MDT
Range views enable a “no raw loops” style of programming — not as a matter of taste, but as a pragmatic way to reuse well-tested algorithms to write code faster, express intent clearly, and avoid common bugs. In practice, however, developers often run into issues that may lead them to abandon ranges altogether:

  • unintuitive behavior and surprising limitations
  • slower compilation and runtime performance compared to raw loops
  • high complexity when implementing custom views
In this talk, we’ll distill the core design choices behind these problems — and the alternatives that avoid them. In particular, we’ll compare:

  • iterators and indices
  • external and internal iteration
  • transformations of nested views that overcome limitations of internal iteration
Attendees will leave with practical insights for designing and using range abstractions, along with examples of libraries that embody these ideas.

Presenters
avatar for Oleksandr Bacherikov

Oleksandr Bacherikov

Software Engineer
Oleksandr Bacherikov is a software engineer with over a decade of experience building low-latency machine learning and computer vision systems for mobile devices and AR glasses. He is particularly interested in designing abstractions that make complex algorithms simple, efficient... Read More →
Wednesday September 16, 2026 09:00 - 10:00 MDT
_3

10:30 MDT

Plenary
Wednesday September 16, 2026 10:30 - 12:00 MDT
TBA
Wednesday September 16, 2026 10:30 - 12:00 MDT
Colorado A

14:00 MDT

Embedded-Friendly C++: Modern Features That Make a Difference
Wednesday September 16, 2026 14:00 - 15:00 MDT
C++ is used in many fields. One that sticks out is the embedded domain. You're often working with tight constraints. Writing software is challenging and fun at the same time.

What has C++ done to support this field? What new options do you have to avoid undefined behavior and write more efficient and robust code?

In this talk, I will present various library elements as well as language improvements that make writing embedded software better.

We'll look at real-world tasks like turning raw byte blobs into usable data structures, aka type punning, of course, without triggering undefined behavior. C++23 supports you in a new way with std::start_lifetime_as .

Transferring data via a network comes with its challenges. You have to care about the byte order. Oh, and how can you make sure that there are no padding bytes included? Well, I have an answer for you.

And then there is a brand-new feature in C++26: static reflection. I will present examples of how and where reflection in C++ eases embedded development.

By the end of this talk, you know the most important improvements in C++ for embedded or similar environments.

Presenters
AF

Andreas Fertig

Andreas Fertig is an expert C++ trainer and consultant who delivers engaging and impactful training sessions, both on-site and remotely, to teams around the globe. As an active member of the C++ standardization committee, Andreas contributes directly to shaping the future of the language... Read More →
Wednesday September 16, 2026 14:00 - 15:00 MDT
_4

14:00 MDT

In Pursuit of a 6,000 FPS Game Boy Emulator
Wednesday September 16, 2026 14:00 - 15:00 MDT
How far can modern C++ push an emulator before performance stops being a C++ problem and becomes a systems problem? This talk is the final part of a CppCon trilogy about building an extremely fast Game Boy emulator in modern C++, moving from high-performance emulation techniques to the limits imposed by hardware, compilers, and CPU architecture.

The target is intentionally absurd but not arbitrary: a Game Boy emulator running Tetris at roughly 100 times original speed, about 6,000 frames per second. However, the goal is not to support every Game Boy cartridge ever made. This project deliberately specializes for one iconic game first, using the code paths Tetris actually exercises as a guide, while keeping enough design discipline to test other games later. That means questioning the architecture of the emulator itself: instruction dispatch, memory access, generated code size, cache behavior, branch prediction, compile-time computation, benchmarking methodology, and the tension between accuracy, maintainability, flexibility, and raw throughput.

This is not a victory-lap performance talk. It is a measurement-driven engineering investigation. Rather than treating 6,000 FPS as just a headline number, this talk treats it as a stress test: a way to force difficult design decisions into the open. Attendees will leave with concrete lessons about performance-oriented C++: how to measure methodically, how to specialize without losing control, how to reason about modern CPU behavior, and how to decide when an optimization is worth its cost.

Presenters
avatar for Tom Tesch

Tom Tesch

Lecturer, DAE - Howest
Tom is currently a senior lecturer for the Bachelor in Digital Arts and Entertainment at Howest University of Applied Sciences, where he is on a mission to inspire the next generation of game developers. His expertise revolves around teaching C++, algorithms, and the core principles... Read More →
Wednesday September 16, 2026 14:00 - 15:00 MDT
_5

14:00 MDT

Interesting Upcoming Low-Latency, Networking, Concurrency, and Parallelism Features from Kona 2025, Croydon 2026, and Brno 2026
Wednesday September 16, 2026 14:00 - 15:00 MDT
This talk is the 2026 edition of our series that highlights low-latency, networking, parallelism, and concurrency proposals to the C++ Standards Committee, especially those discussed in the Kona 2025, Croydon 2026, and Brno 2026 meetings. This talk from the Concurrency TS2 Editors, DG and SG14/19 chair will describe the following features and show how they can be used. It will also give their motivation, background, and their place within the overall framework of C++ low latency, networking, parallelism and concurrency:

Atomic Compare and Hazard Pointers Reclamation Control

  • We discuss a proposal for atomic compare operations that clarify programmer intent and simplify static analysis by avoiding the unnecessary leakage of atomic values. We also explore how these operations complement recent proposals to enhance the expressiveness of atomics, such as the use of tagged pointers.
  • We examine techniques for controlling C++26 hazard pointer reclamation, demonstrating how to offload retirement overhead to asynchronous executors to ensure predictable thread latency. We show how this capability can prevent specific deadlock scenarios and assess whether such controllers should be standardized or remain user-space patterns.
Twenty-One Years Without Sockets, The History of Networking in C++ and What We Learned Along the Way

  • Go has standard networking. Rust has standard networking. C++ has been trying since 2005. This talk tells the twenty-one-year story in seventeen minutes: the library that shipped but never standardized, the dependency that blocked it, the coroutine revolution that changed the assumptions, the technical discovery that explains why I/O doesn‚Äôt fit the three-channel model cleanly, and the bridge that lets both models win. Three decision points, three lessons, one live question: how should coroutines and senders coexist for C++29? No villains. Just the story and the engineering. Networking is now finally a C++29 priority, so said the Direction Group‚Äôs P5000.
Out-of-Thin-Air (OOTA) Values.

  • The memory models for high-level languages, including C++, C, Rust, and even Java, have been prone to out-of-thin-air values. For example, given two atomic integers X and Y, both initially zero, if one thread does a relaxed assignment from X to Y and the other does a relaxed assignment from Y to X, the mathematical C++ memory model does not rule out the outcome where both X and Y have the value 42. However, both communication and computation take time, and so we have proven that OOTA values cannot happen on real-world production-quality computer systems. This result makes compiler-writers‚Äô lives easier, and also eases the jobs of those brave individuals pursuing the full mathematical OOTA problem by relieving them of the need to live within CPU and memory constraints of production-quality compilers.
Discussion

There are other features under discussion, but the features we will present seem close to approval, are particularly interesting, and/or are relatively non-controversial. We will show use cases for each and prognosticate their journeys to C++26 and beyond. This will help programmers in concurrency, lock-free programming, and low-latency applications understand how best to take advantage of each of these important facilities.

Presenters
avatar for Paul E. McKenney

Paul E. McKenney

Software Engineer, Facebook
Paul E. McKenney has been coding for almost four decades, more than half of that on parallel hardware, where his work has earned him a reputation among some as a flaming heretic. Paul maintains the RCU implementation within the Linux kernel, where the variety of workloads present... Read More →
avatar for Maged Michael

Maged Michael

Staff Software Engineer, Category Labs
Maged Michael is the inventor of several concurrent algorithms including hazard pointers, lock-free allocation, and multiple concurrent data structure algorithms. His code and algorithms are widely-used in standard libraries and production. His 2002 paper on hazard pointers received... Read More →
avatar for Michael Wong

Michael Wong

CTO, Distinguished Engineer, YetiWare
Michael Wong is the CTO of YetiWare an AI company, and was a Distinguished Engineer/VP of R&D at Codeplay/Intel. He is a current Director and VP of ISOCPP, Chair of the C++ Direction Group, and a 25 year senior member of the C++ Standards Committee with more than 15 years of experience... Read More →
Wednesday September 16, 2026 14:00 - 15:00 MDT
_1

14:00 MDT

The Ghost in the Heap: Defeating a Memory Thief
Wednesday September 16, 2026 14:00 - 15:00 MDT
In the C++ world, it is often assumed that proper object lifetime management ensures a memory footprint that scales with an application’s actual needs. However, long-running systems are frequently sabotaged by heap pinning: a phenomenon in which Resident Set Size (RSS) refuses to shrink even after significant deallocations. This results in a critical, 'invisible' overhead that defies standard leak-detection tools and can lead to system thrashing and even Out Of Memory (OOM) kills.

Heap pinning occurs when long-lived allocations are interleaved with transient ones, creating a structural barrier that prevents the underlying allocator from releasing memory back to the system. A single persistent allocation can 'pin' an entire block of physical memory, forcing the OS to keep it mapped even if the surrounding space is empty. Consequently, the process footprint reflects historical peak usage rather than the current live state.

In this talk, we will bridge the disconnect between C++ deallocations and physical memory reclamation. You will learn to use allocator-aware objects and std::pmr resources to eliminate pinning by strategically segregating allocations based on their expected lifetimes. We will also demonstrate how to diagnose these 'ghost' overheads when traditional heap profilers fall short. You’ll leave the session equipped to identify and resolve these fragmentation traps, ensuring your application’s memory footprint finally stays proportional to its actual state.

Presenters
avatar for Nicolas Arroyo

Nicolas Arroyo

Software Architect, Bloomberg
Nicolas Arroyo has spent two decades crafting C++ in high-stakes environments, spanning VoIP, embedded systems, distributed systems, and low-latency financial infrastructure. Currently, he specializes in building performance-analysis tooling, system-level benchmarking, and eliminating... Read More →
Wednesday September 16, 2026 14:00 - 15:00 MDT
_2

14:00 MDT

Refactoring Techniques and Strategies (a Tale in Three Acts)
Wednesday September 16, 2026 14:00 - 15:00 MDT
Refactoring is defined as "the process of changing a software system in a way that does not alter the external behavior of the code yet improves its internal structure", and is a core skill and process in modern software development. From "cleaning up a little mess" to handling legacy code to improving testability to completely changing architecture, refactoring is the process to achieve that elusive thing, "clean, elegant, and maintainable code".

This talk will cover the basics of Refactoring from three angles. First, we will cover a few of the most important refactoring techniques and connect them to other well-known points of good C++ style.

Second, we'll talk about how to decide what and where to refactor. Common "code smells" are good places to start, but we will also discuss how to look for "seams" along which code can be cut, and how to find hints left in the code by previous developers that can point the way.

Third, we'll discuss how to successfully execute refactoring, even on a busy team and a big code base. What is the "blast radius" of a change, how to minimize the disruption it causes, and how to avoid annoying co-workers in the process.

Presenters
avatar for Dave Steffen

Dave Steffen

Principal Software Engineer, SciTec Inc
Dave Steffen completed his Ph.D. in theoretical physics at Colorado State University in 2003, and promptly changed course for a career in software engineering. He has worked primarily in defence and aerospace, and is currently a technical lead at SciTec Inc.'s Boulder office. For... Read More →
Wednesday September 16, 2026 14:00 - 15:00 MDT
_3

14:00 MDT

Automatic Splitting of Translation Units: Compiler-Agnostic Compiler Frontend Parallelization
Wednesday September 16, 2026 14:00 - 15:00 MDT
AI agents are accelerating code generation at an unprecedented pace, yet C++ file is still compiled as a monolithic translation unit, meaning a many-core machine often cannot rebuild a template-heavy file much faster than a single core. Header-heavy designs, inline functions, and templates compound the problem: the same bodies are parsed repeatedly, and small edits can invalidate an entire translation unit.

This talk presents a compiler-agnostic technique for splitting translation units into smaller independently compilable units. Using libclang, the tool rewrites headers and sources into declaration-only interfaces plus generated .cpp fragments, backed by a shared preamble that can turn into a C++ module, precompiled header, cached serialized AST and a source-map. The fragments compile in parallel, then link into a binary functionally equivalent to the original monolithic build.

Expect benchmarks from major codebases covering compile-time, link-time, and run-time performance; live demos of fast incremental updates that avoid reprocessing unchanged code as well as an analysis of the resulting binaries layout.

Presenters
avatar for Damien Buhl

Damien Buhl

co-founder, tipi.build
Damien (aka daminetreg), co-founder tipi.build by EngFlow is an enthusiast C++ developer. Opensource entrepreneur, CppCon Speaker, GameMaker.fr community founder, Qt for Android contributor and Boost.Fusion maintainer since 2014.
Wednesday September 16, 2026 14:00 - 15:00 MDT
_6

15:15 MDT

Back to Basics: Computer Systems
Wednesday September 16, 2026 15:15 - 16:15 MDT
Every software engineer needs to understand the fundamentals of how your computer works. My mantra for teaching computer systems is 'no more magic', and in this talk I'll do my best to dispel what feels like 'magic' in our hardware in a single hour. In this talk, we will investigate '3' pictures of the 'the compilation process', 'program stack', and a 'cpu' to understand how these components work together to ultimately compile and execute code. An emphasis during this talk will focus on the 'CPU' and the hardware components (e.g. registers, cache memory, main memory, page table) interact with the operating system to efficiently execute a program. Hardware will be presented side-by-side with code so we can understand what happens in the hardware as software executes. Attendees will leave this talk with a better mental model of how their hardware works, and the implications their software design choices have on performance.

Presenters
avatar for Mike Shah

Mike Shah

Professor / (occasional) 3D Graphics Engineer
Mike Shah is currently a teaching faculty at Yale University with primary teaching interests  in computer systems, computer graphics, and game engines. Mike's research interests are related to performance engineering (dynamic analysis), software visualization, and computer graphics... Read More →
Wednesday September 16, 2026 15:15 - 16:15 MDT
_3

15:15 MDT

Readable Async Workflows in Modern C++: Coroutines Meet std::expected
Wednesday September 16, 2026 15:15 - 16:15 MDT
What makes an async workflow readable? Not just linear control flow — you also need to see where errors go, what each step depends on, and how failures compose. This talk takes a single production workflow — multiple async RPC calls with conditional branching, parallel fan-out, and partial-failure handling — and shows it implemented in three paradigms: callbacks with thread pools, a workflow orchestration graph over futures, and coroutines with std::expected. We evaluate each through four questions: where does the control flow live, the error flow, the coupling, and the migration risk?

Coroutines restore linear control flow, but without structured error composition, the workflow drowns in manual failure checks at every step, that is more error-handling code than business logic. Task
Presenters
FL

Futong Liu

Futong Liu is a software engineer at Bloomberg, where he works on distributed backend systems for financial infrastructure, with a focus on trading systems built in modern C++. He holds a master’s degree in Computer Science from EPFL. His work spans asynchronous programming, service... Read More →
Wednesday September 16, 2026 15:15 - 16:15 MDT
_2

15:15 MDT

Writing High Performance Parsers Using State Machines
Wednesday September 16, 2026 15:15 - 16:15 MDT
Starting from the simple objective of writing an optimized lexer we will grapple with their fundamental performance factor: branch prediction. We will investigate how lookup tables can improve (or hurt) the CPUs prediction capabilities with some unexpected results. Over time our design evolves by combining parsing and lexing into a single step in a way that is as fast as just a standalone lexer. A central aspect of the design will be a primitive parsing state machine from which the parser source code is generated.

After the talk attendees will have a better understanding of some advanced branch prediction techniques and should have some new ideas for their present or future parsing endeavors.

Presenters
TT

Torben Thaysen

Torben Thaysen was passionate about software from a young age with his earliest C++ experiments dating back over 10 years. After acquiring his masters degree in physics he returned to his passion and became a C++ developer currently with 2 years experience under his belt. Now Torben... Read More →
Wednesday September 16, 2026 15:15 - 16:15 MDT
_1

15:15 MDT

You Shall Not Pass*!
Wednesday September 16, 2026 15:15 - 16:15 MDT
Sean Parent's "no raw pointers" guideline is often misunderstood as "avoid T* , use smart pointers instead", even though Sean explicitly included smart pointers in his definition of a raw pointer: "anything with implied ownership and reference semantics".

This talk presents a refinement of that guideline:

Pointers - smart or not - shall not appear in function signatures, neither as argument nor as return type.

The focus of this talk is how to implement classes as regular types while still supporting dynamic allocation, polymorphism, and sharing internally.

It shows how such value types can be implemented manually, without dedicated library support. It then follows the evolution of the language and library in gradually simplifying these abstractions: C++11 smart pointers ( unique_ptr and shared_ptr ), C++26 vocabulary types ( indirect and polymorphic ), as well as in-progress proposals ( copy_on_write and protocol ) are presented as tools to simplify writing safe abstractions, not as safe abstractions themselves.

Along the way, the talk revisits the Rules of 3/5/0, exception safety guidelines, const propagation, aliasing, and local reasoning.

The talk aims to make you stop passing pointers around.

Presenters
avatar for Daniel Pfeifer

Daniel Pfeifer

Senior Software Engineer, Apple
Wednesday September 16, 2026 15:15 - 16:15 MDT
_5

15:15 MDT

AI is UB with Better PR
Wednesday September 16, 2026 15:15 - 16:15 MDT
C++ runs the world’s systems, and with that comes a responsibility for safety and stability. Avoiding AI entirely gives up on incredible potential benefits, but using AI without guardrails poses significant risks to our critical systems. How does AI fit into this world? This talk examines effective and ineffective approaches to using AI in systems that cannot afford “slop.” We will explore several case studies where AI produced significant value in C++, and several where it did not. The pattern that emerges is consistent: AI thrives when it is orchestrating well-defined, deterministic components, translating between them intelligently without being trusted to reason correctly on its own. When AI is asked to be the system rather than connect the system, things fall apart.

Presenters
avatar for Andy Soffer

Andy Soffer

Andy Soffer is a lapsed mathematician turned software engineer. He spent eight years at Google, before founding BrontoSource in late 2024. His time at Google culminated in leading the C++ Core Libraries team (responsible for Abseil and GoogleTest) and the C++ Large Scale Refactoring... Read More →
Wednesday September 16, 2026 15:15 - 16:15 MDT
_4

15:15 MDT

Works on My Machine, Works in CI: Treating Your Build Toolchain as a Dependency
Wednesday September 16, 2026 15:15 - 16:15 MDT
Modern C++ development has embraced package managers like Conan and vcpkg for dependency management, gaining reproducibility and productivity. However, a significant weak point remains: the build toolchain. Unlike standard dependencies, the disparate set of tools comprising the compiler, linker, standard libraries, and OS-specific headers often remains outside this managed ecosystem. This gap leads to frequent complications, where misaligned versions between local environments and CI cause build errors and subtle ABI incompatibilities.

The operational cost of maintaining these toolchains is high. Updating a compiler version often necessitates the creation and deployment of new VM images or manual infrastructure updates, a process that can be even more complex if specialized environments like CUDA are involved. These hurdles directly impact engineering productivity and organizational alignment. Docker is a popular solution to isolate toolchains, but it does not support all the mainstream platforms.

This talk proposes a shift in perspective: treating the build toolchain as just another dependency. We will explore how leveraging toolchain isolation allows developers to express specific toolchain versions within their project manifests—using cross-platform tools like Conan and vcpkg to ensure strict repeatability across local developer environments and CI machines.By automating the fetching and configuration of the entire compiler suite, teams can ensure perfect alignment across all environments, simplify the upgrade path, and ultimately boost engineering velocity.

Presenters
avatar for Luis Caro Campos

Luis Caro Campos

JFrog
Luis is a Electronics and Computer Engineer based in the UK, with previous experience as a C++ engineer in the field of Computer Vision and Robotics. With a passion to enable C++ engineers to develop at scale following modern DevOps practices. He is currently part of the Conan team... Read More →
Wednesday September 16, 2026 15:15 - 16:15 MDT
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16:45 MDT

Meet Guy Davidson
Wednesday September 16, 2026 16:45 - 17:45 MDT
For the first time in a generation, the C++ Standards Committee has a new convenor. Meet Guy Davidson.

In the decade since joining the Committee, Guy has not personally authored wording that made it into the Standard. Yet, he exemplifies what the role demands: the ability to work intently, iterate relentlessly, absorb setbacks, adapt, and return stronger. He pairs that with a deep commitment to guiding the evolution of a language that underpins much of the modern world – and a rare talent for setting aside ego to build consensus. Sometimes, he even does it in iambic pentameter; at others, in the rhythm of a sea shanty.

In this fireside chat, Guy will reflect on what it means to inherit an institution, his first months in the role, and the moment 118 hands rose in support of C++26 – while Bjarne Stroustrup’s did not. He’ll also share his own work: projects aimed at expanding C++’s capabilities, including an idea inspired by game engine design that has caught the attention of leading climate scientists.

Presenters
avatar for Guy Davidson

Guy Davidson

Head of Engineering, Six Impossible Things Before Breakfast
Guy Davidson is the Head of Engineering at Six Impossible Thing Before Breakfast. Before that, he was the Head of Engineering Practice at Creative Assembly, one of the UK's oldest and largest game development studios.

Guy started writing games over 40 years ago, spending 24 of them at Creative Assembly and being at Six Impossible Things Before Breakfast since January 2024. He is the co-author of Beautiful C++: 30 Core Guidelines for writing clean, safe and fast code, published by Pearson in 202... Read More →
SS

Sherry Sontag

Bloomberg
Wednesday September 16, 2026 16:45 - 17:45 MDT
_2

16:45 MDT

Zero Cost Scripting Languages for Game Engines With C++26 Static Reflection
Wednesday September 16, 2026 16:45 - 17:45 MDT
Scripting in a C++ game engine should not cost you the engine's native performance. This talk shows how C++26 static reflection and std::meta::substitute in particular can lift a scripting language's bytecode into C++ template structures that the compiler optimizes away entirely, collapsing the interpreter dispatch loop into the same machine code you'd write by hand. Scripting languages like AngelScript and Lua are invaluable in C++ engines: they give designers a fast iteration loop without rebuilding the engine. But they come with a paradox. The engine you chose for raw performance now spends cycles on every frame interpreting a slower language, juggling a software stack and checking types at runtime. We will walk through the technique step by step, starting from a plain bytecode interpreter and ending at a fully reflected program where a scripted sum(0..10) compiles to mov eax, 45; ret. Along the way you'll learn the core C++26 reflection primitives (^^, [: :], std::meta::substitute), how to assemble bytecode into structural templates like block<> and loop<>, and how these techniques generalize to embedding any stack or register based scripting language in your engine with zero runtime overhead.

Presenters
avatar for Koen Samyn

Koen Samyn

Koen is a senior software engineer and lecturer at digital art and entertainment whose primary focus is bringing modern C++ to GPU-driven game technology. Over the past decade he has built and optimized compute-shader pipelines for lighting, physics, and inverse kinematics. In the... Read More →
Wednesday September 16, 2026 16:45 - 17:45 MDT
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16:45 MDT

CMake: Making Hard Things Easy
Wednesday September 16, 2026 16:45 - 17:45 MDT
Modern C++ development involves much more than compiling source files. Cross-platform builds, dependency management, C++ modules, package metadata, SBOM generation, CI infrastructure, and distributed builds have all increased the complexity of software engineering over the last two decades.

CMake has evolved alongside those challenges.

This talk explores how modern CMake helps make difficult software-engineering problems more manageable through targets, dependency modeling, metadata generation, debugging tools, and scalable build orchestration.

We will examine how CMake supports C++20 modules, including dynamic dependency scanning, build graph updates, and import std.

We will also look at CPS and SBOM generation together: CPS provides machine-readable package metadata, while SBOM support helps CMake expose software supply-chain information from the dependency graph.

Next, we will discuss debugging CMake itself using the CMake debugger protocol, and debugging builds using the CMake Instrumentation API to understand where time is spent during configuration and build execution.

Finally, we will examine distributed execution and build acceleration, exploring options available to CMake users in both open-source and commercial environments.

Along the way, we will discuss the real-world challenges, trade-offs, and lessons learned from evolving a long-lived build system to meet the demands of modern C++ development.

This is not your mother’s CMake.

Presenters
avatar for Bill Hoffman

Bill Hoffman

Kitware, CTO
Mr. Hoffman is a founder of Kitware and currently serves as CTO. He is the original author and lead architect of CMake, an open source, cross-platform build and configuration tool that is used by hundreds of projects around the world. Using his 20+ years of experience with large software... Read More →
Wednesday September 16, 2026 16:45 - 17:45 MDT
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16:45 MDT

Modern C++ Techniques to Reduce Boilerplate Without Sacrificing Performance
Wednesday September 16, 2026 16:45 - 17:45 MDT
Modern C++ gives developers powerful tools to write cleaner, safer, and more expressive code — but many production codebases still suffer from excessive boilerplate, repetitive patterns, and verbose implementations inherited from older C++ styles.

This talk explores practical modern C++ techniques that significantly reduce lines of code while preserving readability, maintainability, and runtime performance.

Through real-world examples, we will refactor traditional C++ implementations using features such as ranges, structured bindings, constexpr, concepts, CTAD, lambdas, std::optional, std::variant, and std::expected. We will examine where these features genuinely improve code quality — and where they can accidentally hurt clarity or performance if misused.

The session also goes beyond syntax improvements by analyzing generated assembly, compiler optimizations, allocations, and benchmark results to validate whether “shorter” code truly remains zero-cost.

Attendees will leave with practical patterns they can immediately apply to modernize existing codebases, reduce unnecessary complexity, and write more expressive C++ without sacrificing performance.

Presenters
avatar for VISHNU G NATH

VISHNU G NATH

Seasoned software developer with over 7 years of experience specializing in modern C++ development across industrial automation, semiconductor manufacturing, and enterprise systems. He currently works as a Technical Lead Software at Applied Materials, where he architects and implements... Read More →
Wednesday September 16, 2026 16:45 - 17:45 MDT
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16:45 MDT

The Clocks of C++: Knowing When (and Why) to Use Each One
Wednesday September 16, 2026 16:45 - 17:45 MDT
Time handling in C++ looks simple — but it has some caveats. Between system_clock , steady_clock , high_resolution_clock , and a few new friends from C++20, it’s easy to pick the wrong one and end up with flaky tests, wrong timestamps, or confusing results.

This talk demystifies how time works in C++. We’ll explore what a "clock" really is, how std::chrono models it, and why not all clocks tick the same way. You'll learn when to use each standard clock, how to reason about monotonicity and precision, and how to build your own custom or fake clocks to make testing reliable.

By the end, you'll not only understand the difference between wall time and steady time — you'll know how to use them confidently in your production and test code.

Presenters
avatar for Sandor Dargo

Sandor Dargo

Software Developer, Spotify
Sandor is a passionate software developer focusing on reducing the maintenance costs by developing, applying and enforcing clean code standards. His other core activity is knowledge sharing both oral and written, within and outside of his employer. When not reading or writing, he... Read More →
Wednesday September 16, 2026 16:45 - 17:45 MDT
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16:45 MDT

C++ Core Guidelines Enforcement in Practice
Wednesday September 16, 2026 16:45 - 17:45 MDT
The C++ Core Guidelines is quickly gaining popularity as the main C++ coding standard in the industry. The official introduction of the standard states the following: "Many of the rules are designed to be supported by an analysis tool. One way of thinking about these guidelines is as a specification for tools that happens to be readable by humans."

We took up this challenge: we built the tools, implemented a subset of the C++ Core Guidelines, and applied them to more than 8,000 industrial embedded software projects. That was not an easy undertaking, because the defined “rule enforcements” contain all kinds of caveats, shortcomings, unclarities, exceptions etc.

During this talk, we will explore the conceptual obstacles we encountered during implementation, how we have addressed them, and what remains to be done to make the C++ Core Guidelines the de facto standard in C++ programming.

Presenters
PJ

Paul Jansen

Paul Jansen (1967) graduated from the University of Amsterdam in computing science and philosophy (both cum laude). At Philips Research he was a computer scientist in the field of compiler construction and domain-specific languages. After a brief stay at Atos Origin and QA Systems... Read More →
Wednesday September 16, 2026 16:45 - 17:45 MDT
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21:00 MDT

Lightning Talks
Wednesday September 16, 2026 21:00 - 22:00 MDT
Lightning talks are your five minutes of stardom. The format encourages a focused and often high-energy presentation about nearly anything (subject to approval by the conference) that might be interesting to the C++ community, including proprietary technologies. They can be of a lighter or humorous nature, but they need not be.

Submit your talk here
Wednesday September 16, 2026 21:00 - 22:00 MDT
Colorado B
 
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