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Monday, September 14
 

11:00 MDT

Are You Smarter Than A Branch Predictor?
Monday September 14, 2026 11:00 - 12:00 MDT
Are you smarter than a branch predictor? In this interactive, game-show-themed session, the audience becomes the branch predictor: participants vote on which of two C++ snippets will run faster before we examine what actually happens on real hardware. The snippets are drawn from real-world production code, and correct answers are rewarded with unique specialty erasers (no two are the same!). Through these examples, we build a practical mental model of how modern CPUs handle control flow and why even small branching decisions can have a significant impact on performance. Using annotated assembly, performance-counter data, and cross-platform comparisons, this talk explores branch prediction, misprediction costs, indirect calls and virtual dispatch, and the trade-offs between branches and conditional moves. We examine how different compilers (GCC, Clang, and MSVC) transform code and highlight non-obvious cases where “branchless” code performs worse or behaves differently across architectures. The examples are intentionally small microbenchmarks, but each exposes patterns that appear in real-world systems when control flow becomes the bottleneck. Whether you're a systems engineer or just curious about what your branch predictor is doing behind your back, this session will give you a concrete mental model of control flow. You'll leave with the tools to profile your code, interpret assembly, and make informed decisions about when to rely on compiler heuristics versus manual optimization.

Presenters
avatar for Michelle D'Souza

Michelle D'Souza

Software Engineer, Bloomberg
Michelle Fae D’Souza is a Software Engineer at Bloomberg, where she develops C++ code for the company’s Data Licence solution, providing quantitative data for firms worldwide. She is an active member of Bloomberg's C++ Guild and is a Technical Rep at Bloomberg. Michelle holds... Read More →
Monday September 14, 2026 11:00 - 12:00 MDT
Colorado B

11:00 MDT

C++26: A Curated Tour of What's New
Monday September 14, 2026 11:00 - 12:00 MDT
The next evolution of C++ has officially arrived, bringing a massive wave of enhancements to both the core language and the Standard Library. But with hundreds of committee proposals officially baked into the standard, where do you start? Continuing the tradition from previous releases, this fast-paced session delivers a comprehensive look at the new and updated features that define C++26.

We won’t get bogged down in the minutiae of every single ISO proposal—covering everything in detail is impossible in just one hour. Instead, you'll get a high-level, curated overview of the most impactful changes, from the major game-changers down to the small quality-of-life gems. If you want to get up to speed with the new standard and see how it will shape your codebase, this session is for you.

The session will touch on the following core language and Standard Library topics.

C++26 core language changes include - Reflection - Contracts - Unnamed placeholder variables - = delete("reason"); - Pack indexing - #embed - constexpr exceptions, constexpr placement new - Variadic friends - ...

C++26 Standard Library changes include - Execution control library - New libraries such as , , , , , and more - std::inplace vector: dynamically-resizable vector with fixed capacity - std::philox engine: counter-based random number engine - std::text_encoding: text encodings identification - More constexpr for containers and container adaptors - Saturation arithmetic - New SI prefixes - Printing Blank Lines with std::println() - ...

Where applicable, I’ll point you toward other specialized CppCon sessions for those ready to dive even deeper into specific topics.

Presenters
avatar for Marc Gregoire

Marc Gregoire

Software Project Manager, Nikon Metrology
MARC GREGOIRE is a software project manager and software architect from Belgium. He graduated from the University of Leuven, Belgium, with a degree in "Burgerlijk ingenieur in de computer wetenschappen" (equivalent to a master of science in engineering in computer science). The... Read More →
Monday September 14, 2026 11:00 - 12:00 MDT
Colorado A

14:00 MDT

Component based or monolithic development for large C and C++ projects: Why not both?
Monday September 14, 2026 14:00 - 15:00 MDT
Developers of large C and C++ projects have to choose between two main development paradigms: component based development and monolith based development, each one with its own advantages and disadvantages.

In component based development, projects can be split in multiple repositories that allow to do decouple development and releasing, which suits well for many organizations that split the work in different teams with different development speeds. But this approach requires efficient dependency management, complicates working simultaneously in multiple components and it adds extra challenges to implement Continuous Integration at scale.

On the other hand, in monolithic/monorepo base development, the build system tool manages the whole project efficiently, simplifying some development and integration flows. But it can be resource-intensive on the CI side and it also push the whole organization to move at the same speed, often with little or almost no versioning: the “live at head” paradigm

It is said that by Conway's law, organizations are forced in practice to choose between them. But what if modern C and C++ tooling allowed us to have the best of both worlds?

This talk will present the novel Conan2 “Workspaces”, a monolithic view of multiple independent components that can be dynamically added and removed from the monolithic build, and how leveraging CMake FetchContent, such a single monolithic build can be implemented.

Also, for the cases where not only CMake is involved, a quick overview of the orchestration of workspace incremental builds for heterogenous build systems and CI at scale will also be introduced.

The talk will describe the basics, tools, design and architecture of the solutions, and it will also show full working demonstrations for them.

Presenters
avatar for Diego Rodriguez-Losada Gonzalez

Diego Rodriguez-Losada Gonzalez

Conan co-founder, JFrog
Diego Rodriguez-Losada‘s passions are robotics and SW engineering and development. He has developed many years in C and C++ in the Industrial, Robotics and AI fields. Diego was also a University (tenure track) professor and robotics researcher for 8 years, till 2012, when he quit... Read More →
Monday September 14, 2026 14:00 - 15:00 MDT
Red Rock 6/7

14:00 MDT

Towards a complete contract-assertion facility for C++
Monday September 14, 2026 14:00 - 15:00 MDT
C++26 introduces contract assertions: language-level constructs for expressing expectations about program correctness, optionally checking them at runtime, and configuring how violations are handled. However, what ships in C++26 is intentionally minimal — not the final destination, but a carefully designed foundation for a much more capable facility.

In this talk, we begin with a brief overview of contract assertions as they exist in C++26, including the three kinds of assertions ( pre , post , and contract_assert ), the four evaluation semantics ( ignore , observe , enforce , and quick-enforce ), and the user-replaceable contract-violation handler. The focus of the talk, however, is the next stage of evolution already underway.

We will explore the major extensions currently planned for C++29 and beyond, and the problems they are intended to address, and how they build upon the extensibility intentionally designed into the C++26 facility. Many of the concerns raised during standardisation — particularly around scalability, configurability, and expressiveness — are already being addressed by these extensions. We will discuss contract assertions on virtual functions; grouping contract assertions and configuring evaluation semantics by group; constraining evaluation semantics (for example, assertions that must always or never be enforced); postconditions that refer to earlier program state; user-defined diagnostic messages; and finally, compiler-generated, implicit contract assertions guarding against core-language undefined behavior. We then look even further ahead at more ambitious ideas still in earlier stages of exploration: class invariants, contracts on function pointers, and procedural interfaces.

Rather than just listing the proposed extensions, we will examine the design considerations behind them and show how the new functionality fits into the broader model of contract assertions in C++. What does it mean for contracts to participate in virtual dispatch? When can contract assertions support optimisation? How can evaluation semantics remain both predictable and configurable across large codebases? Understanding these questions is essential to understanding where contract assertions in C++ are heading next.

This talk is intended for anyone interested not only in how contract assertions work in C++, but also in the principles shaping their future evolution — and what a complete contract facility for C++ might ultimately look like.

Presenters
avatar for Timur Doumler

Timur Doumler

Senior Software Engineer, Citadel Securities
Timur Doumler is a software engineer specialising in low-latency and real-time C++. He works at Citadel Securities and is an active member of the ISO C++ standard committee, where he has (co-)authored many successful proposals including [[assume]], std::inplace_vector, and contract... Read More →
Monday September 14, 2026 14:00 - 15:00 MDT
Colorado B

15:15 MDT

std::simd Without Compromise: SIMD in C++26 and Beyond, as Fast as Silicon Allows
Monday September 14, 2026 15:15 - 16:15 MDT
For thirty years, SIMD has been the preserve of experts. Writing the fastest C++ has meant hand-written intrinsics, locking code to one architecture, and parallel implementations maintained across every instruction set you ship to. Auto-vectorization can help, but optimizers may give up in complex scenarios where iteration independence isn't obvious. C++26 changes that by putting SIMD in the hands of every C++ programmer, bringing portable, expressive data parallelism into the standard library.

For the engineers who have spent decades writing intrinsics in telecoms, finance, HPC, and embedded systems, migration to std::simd is only worthwhile if it preserves the performance they have fought to achieve. Every cycle counts when code runs tens of thousands of times per second, for years on end, and a portable abstraction that costs ten percent is not a win. The bar for adoption is therefore high: the abstraction must be measurably cheap, the generated code must match hand-written intrinsics, and the tricks and techniques those engineers rely on must all be expressible in the library, not lost in translation.

This talk takes the practitioner's view, aimed squarely at the engineers who write real intrinsics code today and need to know whether std::simd can replace it. It starts with what modern SIMD hardware actually offers, grounding std::simd in real silicon. It then works through the main features of C++26's std::simd with worked examples drawn from the patterns that recur in production intrinsics code, accessible to programmers new to the library and detailed enough for intrinsics veterans to map against their own kernels with all their accumulated tricks and techniques. A look under the hood at our implementation shows how careful API design and aggressive use of hardware features make the abstraction as cheap as the target architecture allows, and how the library fills the gaps on weaker targets with implementations that an expert library author can write once on behalf of every user. The talk closes with a preview of the C++29 proposals being written now to close the remaining gaps, so that std::simd becomes a clear win even for the most performance-critical code.

Presenters
avatar for Ruslan Arutyunyan

Ruslan Arutyunyan

Senior Middleware Development Engineer, Intel
Ruslan is a Senior Middleware Development Engineer specializing in parallel and threading runtimes. He joined Intel in 2017 and has experience in the autonomous driving domain, where he led the development of two libraries. Currently, Ruslan is the lead developer of oneAPI DPC++ library... Read More →
avatar for Daniel Towner

Daniel Towner

Principal Software Engineer, Intel
Dr Daniel Towner is a Principal Systems Engineer at Intel, where he has spent the last two decades helping telecoms software extract every last cycle from modern hardware. With 25 years in the industry behind him, including 12 years as a GCC port maintainer, he now splits his time... Read More →
Monday September 14, 2026 15:15 - 16:15 MDT
Colorado B

15:15 MDT

The Latency Slippage: Understanding the Hidden Costs of Caching for Low Latency C++
Monday September 14, 2026 15:15 - 16:15 MDT
Choosing cache-friendly data structures is a well-known optimization, but it's rarely the whole story. This talk goes deeper, exploring the hardware mechanics that dictate real-world performance and showing where significant gains are still left on the table.

We'll start from the ground up: what actually happens inside the cache hierarchy when your code issues a memory read or a software prefetch? Understanding the hardware lets us answer, when you should prefetch manually, and when you should trust the hardware prefetcher.

From there, we'll examine the invisible cost of multi-core C++. Cache coherency protocols (MESI/MOESI) can silently degrade performance through false sharing, RFO stalls, and coherency storms. We'll walk through how to diagnose these issues using hardware performance counters and how to eliminate them.

Additionally, we will contrast these behaviors across the data cache (DCache) and instruction cache (ICache), and analyze how Translation Lookaside Buffers (TLBs) impact overall memory read latency.

Finally, we'll tie it all together by combining hardware insight with application profiling data to arrive at practical strategies for low latency C++, packaged as an application-aware memory allocator.

Presenters
avatar for Sanchit Gupta

Sanchit Gupta

Low Latency C++ Developer, Graviton Research Capital
Sanchit Gupta graduated from Indian Institute of Technology, Madras with Honours in Bachelors of Technology in Computer Science and Engineering. Since graduating, Sanchit has worked for Graviton as a Low latency Software Developer
Monday September 14, 2026 15:15 - 16:15 MDT
Colorado A

16:45 MDT

C++ in the Age of AI: How Visual Studio Is Evolving
Monday September 14, 2026 16:45 - 17:45 MDT
For almost 30 years, Visual Studio has been a core part of the C++ developer's toolkit on Windows. This year, we're building on that foundation with investments across three themes: making the IDE faster and more responsive for large codebases, advancing compiler conformance and runtime performance, and integrating AI-powered workflows that help you debug, refactor, and optimize more effectively. Beyond the IDE, we'll show you how AI-powered command-line tools can become a natural part of your development process. This session combines demos and practical guidance so you can get the most out of these tools right away. Come with curiosity, leave with new techniques you can apply immediately.

Presenters
avatar for David Li

David Li

Game Developer Product Manager, Microsoft
David Li is the Game Developer Product Manager at Visual Studio with 12 years of experience in the software industry. As a gamer himself, David is especially passionate about enhancing game developer productivity through improving tooling for Visual Studio. In his free time, he enjoys... Read More →
avatar for Augustin Popa

Augustin Popa

Senior Product Manager, Microsoft
I am a product manager on the Microsoft C++ team, working on the Visual Studio IDE and vcpkg, the C/C++ package manager.
Monday September 14, 2026 16:45 - 17:45 MDT
Red Rock 6/7

16:45 MDT

Why Great C++ Libraries Fail (And How to Fix That)
Monday September 14, 2026 16:45 - 17:45 MDT
You found the perfect C++ library. But you cannot integrate it with your CMake build without reading three pages of bespoke instructions. The documentation (if any) is a Doxygen-generated API dump. You file a bug, get "read the source," and move on. You never adopted it—and you had every intention of doing so.

Or you are the author of that library. Technically brilliant. Six months after release: three users, no contributors, two support tickets, you are not sure how to answer. Drawing on years of experience as both a maintainer of mp-units — a high-visibility, standards-track C++ library — and as a developer who regularly evaluates and contributes to third-party C++ projects, I have watched this pattern repeat across dozens of technically excellent libraries. The barriers that drive users away, frustrate potential contributors, and quietly kill great projects are predictable. More importantly, they are fixable.

This talk traces the five stages every C++ library must survive — Discovery, Evaluation, Integration, Contribution, and Community — and examines the concrete engineering decisions at each. We will look at how naming, README structure, and CI signals communicate trust to a user who found you three seconds ago; how a properly fuzzed build matrix gives users real confidence across their compiler, their C++ standard, and their platform; how DevContainers and Compiler Explorer eliminate the local setup barrier for both users and contributors; how the Diátaxis framework turns a documentation site from a reference graveyard into a system that serves newcomers, practitioners, and design-curious contributors; and how to craft an AI contribution policy that manages the rising volume of LLM-generated PRs without sacrificing the architectural integrity that makes a library worth contributing to in the first place.

Whether you are a user evaluating libraries, a developer looking for a C++ project worth your time, or an author trying to build one, you will leave with a concrete, field-tested checklist.

Presenters
avatar for Mateusz Pusz

Mateusz Pusz

C++ Trainer, Train IT
Mateusz Pusz is a C++ architect and voting member of the ISO C++ Committee (WG21), with 100% meeting attendance since 2017. As an active contributor to Library Evolution, he originated variable template template parameters (P2008, now part of C++26), co-authored heterogeneous lookup... Read More →
Monday September 14, 2026 16:45 - 17:45 MDT
Colorado B
 
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