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Wednesday, September 16
 

14:00 MDT

The Ghost in the Heap: Defeating a Memory Thief
Wednesday September 16, 2026 14:00 - 15:00 MDT
In the C++ world, it is often assumed that proper object lifetime management ensures a memory footprint that scales with an application’s actual needs. However, long-running systems are frequently sabotaged by heap pinning: a phenomenon in which Resident Set Size (RSS) refuses to shrink even after significant deallocations. This results in a critical, 'invisible' overhead that defies standard leak-detection tools and can lead to system thrashing and even Out Of Memory (OOM) kills.

Heap pinning occurs when long-lived allocations are interleaved with transient ones, creating a structural barrier that prevents the underlying allocator from releasing memory back to the system. A single persistent allocation can 'pin' an entire block of physical memory, forcing the OS to keep it mapped even if the surrounding space is empty. Consequently, the process footprint reflects historical peak usage rather than the current live state.

In this talk, we will bridge the disconnect between C++ deallocations and physical memory reclamation. You will learn to use allocator-aware objects and std::pmr resources to eliminate pinning by strategically segregating allocations based on their expected lifetimes. We will also demonstrate how to diagnose these 'ghost' overheads when traditional heap profilers fall short. You’ll leave the session equipped to identify and resolve these fragmentation traps, ensuring your application’s memory footprint finally stays proportional to its actual state.

Presenters
avatar for Nicolas Arroyo

Nicolas Arroyo

Software Architect, Bloomberg
Nicolas Arroyo has spent two decades crafting C++ in high-stakes environments, spanning VoIP, embedded systems, distributed systems, and low-latency financial infrastructure. Currently, he specializes in building performance-analysis tooling, system-level benchmarking, and eliminating... Read More →
Wednesday September 16, 2026 14:00 - 15:00 MDT
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14:00 MDT

Refactoring Techniques and Strategies (a Tale in Three Acts)
Wednesday September 16, 2026 14:00 - 15:00 MDT
Refactoring is defined as "the process of changing a software system in a way that does not alter the external behavior of the code yet improves its internal structure", and is a core skill and process in modern software development. From "cleaning up a little mess" to handling legacy code to improving testability to completely changing architecture, refactoring is the process to achieve that elusive thing, "clean, elegant, and maintainable code".

This talk will cover the basics of Refactoring from three angles. First, we will cover a few of the most important refactoring techniques and connect them to other well-known points of good C++ style.

Second, we'll talk about how to decide what and where to refactor. Common "code smells" are good places to start, but we will also discuss how to look for "seams" along which code can be cut, and how to find hints left in the code by previous developers that can point the way.

Third, we'll discuss how to successfully execute refactoring, even on a busy team and a big code base. What is the "blast radius" of a change, how to minimize the disruption it causes, and how to avoid annoying co-workers in the process.

Presenters
avatar for Dave Steffen

Dave Steffen

Principal Software Engineer, SciTec Inc
Dave Steffen completed his Ph.D. in theoretical physics at Colorado State University in 2003, and promptly changed course for a career in software engineering. He has worked primarily in defence and aerospace, and is currently a technical lead at SciTec Inc.'s Boulder office. For... Read More →
Wednesday September 16, 2026 14:00 - 15:00 MDT
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15:15 MDT

Readable Async Workflows in Modern C++: Coroutines Meet std::expected
Wednesday September 16, 2026 15:15 - 16:15 MDT
What makes an async workflow readable? Not just linear control flow — you also need to see where errors go, what each step depends on, and how failures compose. This talk takes a single production workflow — multiple async RPC calls with conditional branching, parallel fan-out, and partial-failure handling — and shows it implemented in three paradigms: callbacks with thread pools, a workflow orchestration graph over futures, and coroutines with std::expected. We evaluate each through four questions: where does the control flow live, the error flow, the coupling, and the migration risk?

Coroutines restore linear control flow, but without structured error composition, the workflow drowns in manual failure checks at every step, that is more error-handling code than business logic. Task
Presenters
FL

Futong Liu

Futong Liu is a software engineer at Bloomberg, where he works on distributed backend systems for financial infrastructure, with a focus on trading systems built in modern C++. He holds a master’s degree in Computer Science from EPFL. His work spans asynchronous programming, service... Read More →
Wednesday September 16, 2026 15:15 - 16:15 MDT
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15:15 MDT

AI is UB with Better PR
Wednesday September 16, 2026 15:15 - 16:15 MDT
C++ runs the world’s systems, and with that comes a responsibility for safety and stability. Avoiding AI entirely gives up on incredible potential benefits, but using AI without guardrails poses significant risks to our critical systems. How does AI fit into this world? This talk examines effective and ineffective approaches to using AI in systems that cannot afford “slop.” We will explore several case studies where AI produced significant value in C++, and several where it did not. The pattern that emerges is consistent: AI thrives when it is orchestrating well-defined, deterministic components, translating between them intelligently without being trusted to reason correctly on its own. When AI is asked to be the system rather than connect the system, things fall apart.

Presenters
avatar for Andy Soffer

Andy Soffer

Andy Soffer is a lapsed mathematician turned software engineer. He spent eight years at Google, before founding BrontoSource in late 2024. His time at Google culminated in leading the C++ Core Libraries team (responsible for Abseil and GoogleTest) and the C++ Large Scale Refactoring... Read More →
Wednesday September 16, 2026 15:15 - 16:15 MDT
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16:45 MDT

Meet Guy Davidson
Wednesday September 16, 2026 16:45 - 17:45 MDT
For the first time in a generation, the C++ Standards Committee has a new convenor. Meet Guy Davidson.

In the decade since joining the Committee, Guy has not personally authored wording that made it into the Standard. Yet, he exemplifies what the role demands: the ability to work intently, iterate relentlessly, absorb setbacks, adapt, and return stronger. He pairs that with a deep commitment to guiding the evolution of a language that underpins much of the modern world – and a rare talent for setting aside ego to build consensus. Sometimes, he even does it in iambic pentameter; at others, in the rhythm of a sea shanty.

In this fireside chat, Guy will reflect on what it means to inherit an institution, his first months in the role, and the moment 118 hands rose in support of C++26 – while Bjarne Stroustrup’s did not. He’ll also share his own work: projects aimed at expanding C++’s capabilities, including an idea inspired by game engine design that has caught the attention of leading climate scientists.

Presenters
avatar for Guy Davidson

Guy Davidson

Head of Engineering, Six Impossible Things Before Breakfast
Guy Davidson is the Head of Engineering at Six Impossible Thing Before Breakfast. Before that, he was the Head of Engineering Practice at Creative Assembly, one of the UK's oldest and largest game development studios.

Guy started writing games over 40 years ago, spending 24 of them at Creative Assembly and being at Six Impossible Things Before Breakfast since January 2024. He is the co-author of Beautiful C++: 30 Core Guidelines for writing clean, safe and fast code, published by Pearson in 202... Read More →
SS

Sherry Sontag

Bloomberg
Wednesday September 16, 2026 16:45 - 17:45 MDT
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16:45 MDT

CMake: Making Hard Things Easy
Wednesday September 16, 2026 16:45 - 17:45 MDT
Modern C++ development involves much more than compiling source files. Cross-platform builds, dependency management, C++ modules, package metadata, SBOM generation, CI infrastructure, and distributed builds have all increased the complexity of software engineering over the last two decades.

CMake has evolved alongside those challenges.

This talk explores how modern CMake helps make difficult software-engineering problems more manageable through targets, dependency modeling, metadata generation, debugging tools, and scalable build orchestration.

We will examine how CMake supports C++20 modules, including dynamic dependency scanning, build graph updates, and import std.

We will also look at CPS and SBOM generation together: CPS provides machine-readable package metadata, while SBOM support helps CMake expose software supply-chain information from the dependency graph.

Next, we will discuss debugging CMake itself using the CMake debugger protocol, and debugging builds using the CMake Instrumentation API to understand where time is spent during configuration and build execution.

Finally, we will examine distributed execution and build acceleration, exploring options available to CMake users in both open-source and commercial environments.

Along the way, we will discuss the real-world challenges, trade-offs, and lessons learned from evolving a long-lived build system to meet the demands of modern C++ development.

This is not your mother’s CMake.

Presenters
avatar for Bill Hoffman

Bill Hoffman

Kitware, CTO
Mr. Hoffman is a founder of Kitware and currently serves as CTO. He is the original author and lead architect of CMake, an open source, cross-platform build and configuration tool that is used by hundreds of projects around the world. Using his 20+ years of experience with large software... Read More →
Wednesday September 16, 2026 16:45 - 17:45 MDT
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16:45 MDT

Modern C++ Techniques to Reduce Boilerplate Without Sacrificing Performance
Wednesday September 16, 2026 16:45 - 17:45 MDT
Modern C++ gives developers powerful tools to write cleaner, safer, and more expressive code — but many production codebases still suffer from excessive boilerplate, repetitive patterns, and verbose implementations inherited from older C++ styles.

This talk explores practical modern C++ techniques that significantly reduce lines of code while preserving readability, maintainability, and runtime performance.

Through real-world examples, we will refactor traditional C++ implementations using features such as ranges, structured bindings, constexpr, concepts, CTAD, lambdas, std::optional, std::variant, and std::expected. We will examine where these features genuinely improve code quality — and where they can accidentally hurt clarity or performance if misused.

The session also goes beyond syntax improvements by analyzing generated assembly, compiler optimizations, allocations, and benchmark results to validate whether “shorter” code truly remains zero-cost.

Attendees will leave with practical patterns they can immediately apply to modernize existing codebases, reduce unnecessary complexity, and write more expressive C++ without sacrificing performance.

Presenters
avatar for VISHNU G NATH

VISHNU G NATH

Seasoned software developer with over 7 years of experience specializing in modern C++ development across industrial automation, semiconductor manufacturing, and enterprise systems. He currently works as a Technical Lead Software at Applied Materials, where he architects and implements... Read More →
Wednesday September 16, 2026 16:45 - 17:45 MDT
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16:45 MDT

C++ Core Guidelines Enforcement in Practice
Wednesday September 16, 2026 16:45 - 17:45 MDT
The C++ Core Guidelines is quickly gaining popularity as the main C++ coding standard in the industry. The official introduction of the standard states the following: "Many of the rules are designed to be supported by an analysis tool. One way of thinking about these guidelines is as a specification for tools that happens to be readable by humans."

We took up this challenge: we built the tools, implemented a subset of the C++ Core Guidelines, and applied them to more than 8,000 industrial embedded software projects. That was not an easy undertaking, because the defined “rule enforcements” contain all kinds of caveats, shortcomings, unclarities, exceptions etc.

During this talk, we will explore the conceptual obstacles we encountered during implementation, how we have addressed them, and what remains to be done to make the C++ Core Guidelines the de facto standard in C++ programming.

Presenters
PJ

Paul Jansen

Paul Jansen (1967) graduated from the University of Amsterdam in computing science and philosophy (both cum laude). At Philips Research he was a computer scientist in the field of compiler construction and domain-specific languages. After a brief stay at Atos Origin and QA Systems... Read More →
Wednesday September 16, 2026 16:45 - 17:45 MDT
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