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Wednesday, September 16
 

09:00 MDT

CUDA Tile C++: Practical Automatic Parallelization for the GPU
Wednesday September 16, 2026 09:00 - 10:00 MDT
CUDA Tile C++ is a novel C++ DSL and compiler that automatically parallelizes array operations across GPU threads while presenting a single logical thread to the programmer. In CUDA Tile C++, parallelism is expressed through SIMD-style operations on arrays of data called "tiles" while memory accesses are written using structured memory abstractions. The compiler analyzes the tile and memory operations to generate an equivalent multi-threaded program that leverages the advanced hardware capabilities of modern GPUs. This allows the user to write simple programs that exploit GPU parallelism without needing to manage low level hardware concurrency.

As GPU architectures evolve to meet the demands of high performance computing, the traditional multi-threaded GPU programming model becomes increasingly unwieldy. To achieve optimal performance, the GPU programmer must manage a growing variety of hardware features including shared memory, Tensor Memory Accelerators, and Tensor Cores. Traditional CUDA code is deeply coupled to the underlying hardware resulting in complex and non-portable algorithms. The CUDA Tile C++ compiler removes the need for coordinating these low level hardware details, freeing the user to reason about their algorithm rather than asynchronous code.

The tile programming model introduces three key abstractions:

  • cuda::tiles::tile - a multi-dimensional array with value semantics whose operations are parallelized across the GPU
  • cuda::tiles::tensor_span - a view into a multi-dimensional in-memory array with an interface similar to std::mdspan
  • Tile Views - adapters that present a uniform "chunking" of a tensor_span which gives the compiler visibility into memory access patterns
In this talk, we will explore how these abstractions allow NVIDIA's Tile C++ compiler to schedule the program across hardware threads all while preserving the illusion of a single-threaded abstract machine to the user.

Presenters
ES

Ezra Stein

Ezra Stein is a Senior Compiler Engineer working on NVIDIA's CUDA C++ Frontend team. Since joining the company in 2025, Ezra has focused primarily on the design and implementation of CUDA Tile C++. Prior to working at NVIDIA, Ezra spent 5 years developing MATLAB to C++ source-to-source... Read More →
Wednesday September 16, 2026 09:00 - 10:00 MDT
_6

14:00 MDT

Automatic Splitting of Translation Units: Compiler-Agnostic Compiler Frontend Parallelization
Wednesday September 16, 2026 14:00 - 15:00 MDT
AI agents are accelerating code generation at an unprecedented pace, yet C++ file is still compiled as a monolithic translation unit, meaning a many-core machine often cannot rebuild a template-heavy file much faster than a single core. Header-heavy designs, inline functions, and templates compound the problem: the same bodies are parsed repeatedly, and small edits can invalidate an entire translation unit.

This talk presents a compiler-agnostic technique for splitting translation units into smaller independently compilable units. Using libclang, the tool rewrites headers and sources into declaration-only interfaces plus generated .cpp fragments, backed by a shared preamble that can turn into a C++ module, precompiled header, cached serialized AST and a source-map. The fragments compile in parallel, then link into a binary functionally equivalent to the original monolithic build.

Expect benchmarks from major codebases covering compile-time, link-time, and run-time performance; live demos of fast incremental updates that avoid reprocessing unchanged code as well as an analysis of the resulting binaries layout.

Presenters
avatar for Damien Buhl

Damien Buhl

co-founder, tipi.build
Damien (aka daminetreg), co-founder tipi.build by EngFlow is an enthusiast C++ developer. Opensource entrepreneur, CppCon Speaker, GameMaker.fr community founder, Qt for Android contributor and Boost.Fusion maintainer since 2014.
Wednesday September 16, 2026 14:00 - 15:00 MDT
_6

15:15 MDT

Works on My Machine, Works in CI: Treating Your Build Toolchain as a Dependency
Wednesday September 16, 2026 15:15 - 16:15 MDT
Modern C++ development has embraced package managers like Conan and vcpkg for dependency management, gaining reproducibility and productivity. However, a significant weak point remains: the build toolchain. Unlike standard dependencies, the disparate set of tools comprising the compiler, linker, standard libraries, and OS-specific headers often remains outside this managed ecosystem. This gap leads to frequent complications, where misaligned versions between local environments and CI cause build errors and subtle ABI incompatibilities.

The operational cost of maintaining these toolchains is high. Updating a compiler version often necessitates the creation and deployment of new VM images or manual infrastructure updates, a process that can be even more complex if specialized environments like CUDA are involved. These hurdles directly impact engineering productivity and organizational alignment. Docker is a popular solution to isolate toolchains, but it does not support all the mainstream platforms.

This talk proposes a shift in perspective: treating the build toolchain as just another dependency. We will explore how leveraging toolchain isolation allows developers to express specific toolchain versions within their project manifests—using cross-platform tools like Conan and vcpkg to ensure strict repeatability across local developer environments and CI machines.By automating the fetching and configuration of the entire compiler suite, teams can ensure perfect alignment across all environments, simplify the upgrade path, and ultimately boost engineering velocity.

Presenters
avatar for Luis Caro Campos

Luis Caro Campos

JFrog
Luis is a Electronics and Computer Engineer based in the UK, with previous experience as a C++ engineer in the field of Computer Vision and Robotics. With a passion to enable C++ engineers to develop at scale following modern DevOps practices. He is currently part of the Conan team... Read More →
Wednesday September 16, 2026 15:15 - 16:15 MDT
_6

16:45 MDT

C++ Core Guidelines Enforcement in Practice
Wednesday September 16, 2026 16:45 - 17:45 MDT
The C++ Core Guidelines is quickly gaining popularity as the main C++ coding standard in the industry. The official introduction of the standard states the following: "Many of the rules are designed to be supported by an analysis tool. One way of thinking about these guidelines is as a specification for tools that happens to be readable by humans."

We took up this challenge: we built the tools, implemented a subset of the C++ Core Guidelines, and applied them to more than 8,000 industrial embedded software projects. That was not an easy undertaking, because the defined “rule enforcements” contain all kinds of caveats, shortcomings, unclarities, exceptions etc.

During this talk, we will explore the conceptual obstacles we encountered during implementation, how we have addressed them, and what remains to be done to make the C++ Core Guidelines the de facto standard in C++ programming.

Presenters
PJ

Paul Jansen

Paul Jansen (1967) graduated from the University of Amsterdam in computing science and philosophy (both cum laude). At Philips Research he was a computer scientist in the field of compiler construction and domain-specific languages. After a brief stay at Atos Origin and QA Systems... Read More →
Wednesday September 16, 2026 16:45 - 17:45 MDT
_6
 
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