Loading…
Subject: Software Design clear filter
arrow_back View All Dates
Thursday, September 17
 

09:00 MDT

Tying up Loose Threads: Making Your Project No-GIL Ready
Thursday September 17, 2026 09:00 - 09:30 MDT
Python's Global Interpreter Lock, which determines which single thread can execute native Python code and call C API functions, simplifies writing multithreaded code. By default, the most popular C++ bindings to this API, pybind11 and Cython, implicitly enables the GIL by default. However, sticking with this execution model leaves out extra performance afforded by modern multicore CPUs with hyperthreading, as automatic locking and unlocking of the GIL does not scale well with thread counts, especially in performance-sensitive workloads.

The newfangled free-threaded interpreter promises salvation when running either pure Python code or with compiled extensions. General multithreading rules apply (prefer thread-local variables, using locks to prevent simultaneous access of shared data), but when dealing with projects containing compiled extensions that directly or indirectly interface with Python's C API, more porting rules also apply.

Key porting tips, including projects using the Limited API, include: port native code away from C API functions that avoid borrowed references because they aren't thread-safe; modify unit tests to catch concurrency bugs arising from assuming the presence of the GIL; and extend CI coverage of Python interpreters both for testing and to build free-threaded compatible wheels.

Tooling Track sessions are sponsored by Optiver.
Presenters
avatar for Charlie Lin

Charlie Lin

Freelancer, N/A
Thursday September 17, 2026 09:00 - 09:30 MDT
Homestead 3/4

09:00 MDT

Beyond Monads: Pattern Matching Alternatives for Result Types
Thursday September 17, 2026 09:00 - 10:00 MDT
In C++, monadic operations are a commonly utilized API for interacting with result types like std::optional and std::expected. By chaining the computations, these abstractions allow you to manipulate the underlying values using less boilerplate code. Monadic operations are a powerful tool suitable for a variety of usage scenarios. They enhance code robustness and significantly lower the risk of accidental errors.

Despite its benefits, many users consider the syntax of monadic operations to be overly verbose, and the underlying concept often seems complicated. There are also the cases where the restrictions placed on functions require using extra statements, specific return and arguments types, and reduce code readability. However, are there other options available? Do we have promising alternatives? The short answer is: yes. While C++ does not yet include pattern matching as a native language feature, the standard library still offers tools for achieving many useful pattern-matching-like functionalities. We will explore how to apply std::visit to this problem and evaluate if an abstraction, which we might call std::match, could serve as an effective substitute for monadic operations in various situations.

Based on several years of practical production experience, this talk will explore the use of monadic result type interfaces and comparable alternatives. This information will benefit practicing software engineers looking to deepen their understanding of these features and integrate them into their codebases.

Presenters
avatar for Vitaly Fanaskov

Vitaly Fanaskov

Principal Software Engineer, reMarkable
Vitaly Fanaskov is a Principal Software Engineer at reMarkable. He has been designing and developing software using C++ and some other languages for over a decade. Primary areas of interest are design and development of frameworks and libraries, modern programming languages, and functional... Read More →
Thursday September 17, 2026 09:00 - 10:00 MDT
Red Rock 6/7

09:00 MDT

Writing Low-Latency C++: Predictability, Cache, and the Architectures Underneath
Thursday September 17, 2026 09:00 - 10:00 MDT
In low-latency C++, correctness is table stakes. What separates good systems from great ones is predictability — the ability to hit your deadline not just on average, but at the 99th and 99.9th percentile, where real workloads live. Latency is a feature, and if you don't design for it explicitly, you lose it accidentally.

This talk is a practitioner's guide to writing C++ that behaves predictably under load, drawn from experience building and tuning low-latency systems on Microsoft's Azure Core platform. We start from the mental models that matter most — CPU-centric thinking, the latency stack from L1 to DRAM, and why minimizing work, unpredictability, and memory movement is the foundation of everything else — and then work through the layers of the stack where latency is won or lost in practice.

Through live demos and benchmark data on both x86 and ARM, we'll cover:

STL containers as latency contracts — why most latency bugs start with the wrong container, the real cost of dynamic reallocation, and the measurable wins from reserve() and custom allocators.

Memory layout and cache behavior — struct layout and alignment (and how it differs on x86-64 vs. ARM64), AoS vs. SoA trade-offs, hot/cold data separation, false sharing, NUMA, and TLB pressure.

Atomics vs. mutexes — when atomics actually lose to mutexes, why architecture and memory model dictate the answer, and how to choose between them in real code.

Threading and scheduling — fixed vs. dynamic thread pools, context-switch and migration costs, and why understanding the OS is half the battle.

Benchmarking and observability — why microbenchmarks lie, how to avoid measurement bias and jitter, why latency histograms beat averages, and why "absolute benchmark" is a myth.

You'll leave with a practical playbook for designing and measuring low-latency C++ systems, an honest understanding of why benchmarks from one machine rarely generalize to another, and a sharper instinct for the silent killers — allocations, branches, cache misses, and synchronization primitives — that don't show up in code review but do show up in production.

Presenters
avatar for Sampad Acharya

Sampad Acharya

Senior Quant Developer, Fixed Income Trading, Bloomberg
Sampad Acharya is a senior software engineer at Bloomberg, where he specializes in low‑latency, cache‑optimized C++ systems for trading and real‑time environments. He has worked in software development for six years. Sampad is deeply interested in how algorithms behave in the... Read More →
Thursday September 17, 2026 09:00 - 10:00 MDT
Colorado A

14:00 MDT

When Zero-Cost Abstractions Aren’t Zero-Cost
Thursday September 17, 2026 14:00 - 15:00 MDT
Zero-cost abstractions are a foundational idea in C++, promising expressive, high-level code without sacrificing performance. However, developers often encounter unexpected costs when using modern abstractions in practice, even when the code appears idiomatic and well-designed.

This talk explores the assumptions behind zero-cost abstractions and examines what happens when those assumptions no longer hold. Through concrete examples drawn from modern C++ — including ranges and views, type erasure, allocators, and other common abstractions — we will examine how factors such as optimizer visibility, inlining boundaries, allocation behavior, and runtime flexibility influence performance.

This talk treats abstraction as a powerful engineering tool, examining the limits of its zero-cost guarantees in real-world systems. We will look at how seemingly small design choices can introduce hidden costs, why those costs are often difficult to spot through inspection alone, and how to recover performance without abandoning good design or readability.

Attendees will leave with a clearer understanding of when abstractions are truly zero-cost, how to recognize situations where they are not, and how to make informed tradeoffs between expressiveness, flexibility, and performance in modern C++.

Presenters
avatar for Steve Sorkin

Steve Sorkin

Senior Software Engineer, Bloomberg
Steve Sorkin has been at Bloomberg since 2019, where he is a senior software engineer. He is enthusiastic about writing clean, scalable, and maintainable code for use in low latency and high throughput applications. Prior to joining Bloomberg, Steve worked as a securities/derivatives... Read More →
Thursday September 17, 2026 14:00 - 15:00 MDT
Colorado A

14:00 MDT

Generating Language Bindings using C++ Reflection
Thursday September 17, 2026 14:00 - 15:00 MDT
Language bindings for C++ can be valuable tools for developers who wish to make C++ libraries available for use in other programming languages, like Python. There are many reasons developers may wish to do this, including testing, prototyping, or performance.

One of the issues often faced when writing bindings for C++ is the need to write excessive amounts of boilerplate code to bridge the gap between the C++ types and interfaces and their equivalents in other languages.

Building on previous presentations, this talk will not just explore how you can use Reflection in C++26 to generate the necessary binding code, but also how you can integrate this into a CMake-based build system to enable the automatic generation of bindings for existing classes or libraries with minimal additions. We will present real-world examples, primarily using Python, to show how language bindings can be automatically generated, but we also show how this can be extended to other languages.

Tooling Track sessions are sponsored by Optiver.
Presenters
avatar for Callum Piper

Callum Piper

Senior Software Engineer, Bloomberg
Callum Piper has been writing C++ since 2000. He has spent five years as a Senior Software Engineer at Bloomberg, working on Derivatives Pricing services. Prior to joining Bloomberg, Callum was a consultant for more than 10 years, during which he worked on a wide range of different... Read More →
Thursday September 17, 2026 14:00 - 15:00 MDT
Colorado B

15:15 MDT

Leveraging LLM to Generate Unittests for Notifiers in Taskflow
Thursday September 17, 2026 15:15 - 16:15 MDT
Notifiers are a critical synchronization primitive in task-parallel programming systems such as Intel TBB and Taskflow, responsible for efficiently sleeping and waking worker threads as tasks become unavailable and available over and over again, directly impacting scheduler throughput and latency. Correctness here is non-negotiable: a single missed wakeup can significantly hamper the performance of an entire program. Yet writing strong unit tests for notifiers is notoriously difficult, because the bugs they target, lost wakeups, spurious wakes, race conditions, are timing-dependent, non-deterministic, and often only surface under specific thread interleavings that are hard to force reliably.

The problem is compounded in practice. Notifier implementations evolve constantly: small algorithmic tweaks, memory ordering changes, and refactors across systems demand a fresh round of carefully constructed tests. This is tedious, expertise-heavy work that takes a lot of time and engineering effort. In this talk, we explore using Large Language Models (LLMs) to automate the generation of the unit tests for notifiers. Specifically, we will demonstrate how LLM-generated tests, guided by proper prompts can systematically stress the two-phase wait protocol across Notifiers in Taskflow. We will show this in a widely used Notifier implemented in Taskflow. We are able to find an undiscovered bug that has been existing in the project.

Presenters
SS

Snikitha Siddavatam

Snikitha Siddavatam is a Computer Science and Data Science student at the University of Wisconsin-Madison, expected to graduate in May 2027, with coursework spanning machine learning, artificial intelligence, distributed systems, data visualization, and advanced algorithms. Snikitha... Read More →
Thursday September 17, 2026 15:15 - 16:15 MDT
Homestead 3/4

15:15 MDT

The Biggest Misconception of Computer Science
Thursday September 17, 2026 15:15 - 16:15 MDT
From our very first algorithms class, we are taught a simple rule: a better Big-O complexity means a faster algorithm. We spend years mastering asymptotic analysis, memorizing complexity tables, and losing sleep over worst-case scenarios. Big-O becomes a mental shortcut for “good” and “bad” code.

But the real world doesn’t run on whiteboards.

Modern performance is shaped far more by hardware realities than by asymptotic notation alone. CPUs have deep cache hierarchies, wide vector units, speculative execution, and memory systems that punish the “theoretically optimal” solution. GPUs thrive on massive parallelism where simple linear work can outperform asymptotically superior algorithms. Even on regular CPUs, cache-friendly linear scans often beat clever sub-linear approaches that fight memory latency.

In this talk, we will challenge the traditional Big-O mindset. We’ll look at classic algorithms through a modern lens and explore how hardware-aware designs cache-efficient layouts, SIMD/AVX vectorization, and parallel execution models can outperform algorithms with “worse” theoretical complexity. You’ll see why a higher Big-O algorithm can be faster, more scalable, and more predictable in practice.

The goal is not to dismiss Big-O, but to put it back in its proper place: as a tool, not a truth. By the end of this talk, you’ll think differently about performance and start writing code that works with the hardware, not against it.

Presenters
avatar for Alex Dathskovsky

Alex Dathskovsky

Director of SW engineering, Speedata
Alex has over 18 years of software development experience, working on systems, low-level generic tools and high-level applications. Alex has worked as an integration/software developer at Elbit, senior software developer at Rafael, technical leader at Axxana, Software manager at Abbott... Read More →
Thursday September 17, 2026 15:15 - 16:15 MDT
Willow Lake 3/4/5

16:45 MDT

Back to Basics: Computer Systems
Thursday September 17, 2026 16:45 - 17:45 MDT
Every software engineer needs to understand the fundamentals of how your computer works. My mantra for teaching computer systems is 'no more magic', and in this talk I'll do my best to dispel what feels like 'magic' in our hardware in a single hour. In this talk, we will investigate '3' pictures of the 'the compilation process', 'program stack', and a 'cpu' to understand how these components work together to ultimately compile and execute code. An emphasis during this talk will focus on the 'CPU' and the hardware components (e.g. registers, cache memory, main memory, page table) interact with the operating system to efficiently execute a program. Hardware will be presented side-by-side with code so we can understand what happens in the hardware as software executes. Attendees will leave this talk with a better mental model of how their hardware works, and the implications their software design choices have on performance.

Presenters
avatar for Mike Shah

Mike Shah

Professor / (occasional) 3D Graphics Engineer
Mike Shah is currently a teaching faculty at Yale University with primary teaching interests  in computer systems, computer graphics, and game engines. Mike's research interests are related to performance engineering (dynamic analysis), software visualization, and computer graphics... Read More →
Thursday September 17, 2026 16:45 - 17:45 MDT
Red Rock 8/9

17:20 MDT

API Design is Language Design: Lessons from Go's net/http library for C++
Thursday September 17, 2026 17:20 - 17:50 MDT
Years ago while working on a service that would be deployed in Kubernetes, we decided to use the simplest possible TCP based healthcheck. Not because TCP was the right choice, but because implementing a simple HTTP endpoint was more code than it was worth. For our Go services the equivalent HTTP endpoint was only a couple of lines. In fact, we eventually ended up replacing our TCP endpoint with a small Go wrapper around our C++ service.

The Go standard library has done a great job at designing a very ergonomic HTTP library. C++ now has all the right building blocks to express the same design concepts: coroutines, concepts, std::expected, std::jthread. The question is, do these patterns transfer from Go to C++? How do we evaluate the effectiveness of the resulting design?

In this talk I will present a small HTTP library inspired by Go's net/http, built with the tools available in C++23. To evaluate the resulting design I will draw on ideas from Felienne Hermans' The Programmer's Brain and the principle, from Structure and Interpretation of Computer Programs, that API design is language design.

Along the way we'll see which patterns transfer cleanly, which need translation, and why telling the difference is a skill worth developing even if you only work with C++.
Presenters
avatar for Tim van Deurzen

Tim van Deurzen

Senior Software Engineer, Eolas Engineering
I'm fascinated by compilers, programming languages, databases and anything that deals with data structures and algorithms.
Thursday September 17, 2026 17:20 - 17:50 MDT
Homestead 3/4
 
Share Modal

Share this link via

Or copy link

Filter sessions
Apply filters to sessions.
Filtered by Date -