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Friday, September 18
 

09:00 MDT

CMake: Making Hard Things Easy
Friday September 18, 2026 09:00 - 10:00 MDT
Modern C++ development involves much more than compiling source files. Cross-platform builds, dependency management, C++ modules, package metadata, SBOM generation, CI infrastructure, and distributed builds have all increased the complexity of software engineering over the last two decades.

CMake has evolved alongside those challenges.

This talk explores how modern CMake helps make difficult software-engineering problems more manageable through targets, dependency modeling, metadata generation, debugging tools, and scalable build orchestration.

We will examine how CMake supports C++20 modules, including dynamic dependency scanning, build graph updates, and import std.

We will also look at CPS and SBOM generation together: CPS provides machine-readable package metadata, while SBOM support helps CMake expose software supply-chain information from the dependency graph.

Next, we will discuss debugging CMake itself using the CMake debugger protocol, and debugging builds using the CMake Instrumentation API to understand where time is spent during configuration and build execution.

Finally, we will examine distributed execution and build acceleration, exploring options available to CMake users in both open-source and commercial environments.

Along the way, we will discuss the real-world challenges, trade-offs, and lessons learned from evolving a long-lived build system to meet the demands of modern C++ development.

This is not your mother’s CMake.

Presenters
avatar for Bill Hoffman

Bill Hoffman

CTO, Kitware
Mr. Hoffman is a founder of Kitware and currently serves as CTO. He is the original author and lead architect of CMake, an open source, cross-platform build and configuration tool that is used by hundreds of projects around the world. Using his 20+ years of experience with large software... Read More →
Friday September 18, 2026 09:00 - 10:00 MDT
Red Rock 6/7

10:30 MDT

Senders, Receivers, and Robots: Structured Concurrency for Autonomous Navigation
Friday September 18, 2026 10:30 - 11:30 MDT
To navigate safely, a robot must simultaneously ingest high-frequency sensor data, compute complex spatial algorithms, and publish control commands. Historically, frameworks like ROS 2 have handled this via asynchronous callbacks. However, as autonomous stacks scale, relying heavily on unstructured callbacks can obscure control flow, making state synchronization difficult and robust task cancellation notoriously complex.

This talk explores how to transform unstructured, callback-based architectures in a robotics navigation stack into declarative pipelines using structured concurrency (specifically, C++ Senders and Receivers via stdexec). Attendees will dive into two real-world architectural examples: a collision monitor and a waypoint follower, showcasing readable logic pipelines, thread-hopping between an event loop and a static thread pool, and clean task cancellation.

Presenters
avatar for Nahuel Espinosa

Nahuel Espinosa

Software Engineer, Ekumen
Nahuel Espinosa graduated as an Electronics Engineer from UTN (National Technological University) in Buenos Aires. Since graduation, Nahuel has worked with a variety of systems and technologies: - Robotics applications (e.g., localization algorithms based on particle filters, rigid-body... Read More →
Friday September 18, 2026 10:30 - 11:30 MDT
Red Rock 6/7

12:00 MDT

[Open Content] Refactoring C++ : Techniques, Smells, and Discussion
Friday September 18, 2026 12:00 - 13:00 MDT
Martin Fowler's Classic book "Refactoring" presents a list of refactorings (72 in his first edition, 61 in his second, "lots" on his website) and common "Code Smells".  These are not language specific, but are very "OO Design Patterns" flavored and are less applicable to C++ than we'd like.

This hour-long session will start with a ~30 minute overview of some C++ specific code smells and refactorings, and then move to an open Q&A discussion format.  Examples will include:
  • Declaring all variables at the top of a function (holdover from K&R C and Fortran)
  • Nesting all a function's business logic in conditionals in order to have all code paths share the final return statement ("Single Exit is Obsolete")
  • Dynamically allocating objects when we don't need to ("Don't make so much garbage")
This session is "adjacent" to my talk "Refactoring Techniques and Strategies (A Tale in Three Acts)" but doesn't rely on that material; and is accessible to all developers.
Presenters
avatar for Dave Steffen

Dave Steffen

Principal Software Engineer, SciTec Inc
Dave Steffen completed his Ph.D. in theoretical physics at Colorado State University in 2003, and promptly changed course for a career in software engineering. He has worked primarily in defence and aerospace, and is currently a technical lead at SciTec Inc.'s Boulder office. For... Read More →
Friday September 18, 2026 12:00 - 13:00 MDT
Red Rock 6/7

13:30 MDT

The Real Story of C++26: Beyond the Headline Features
Friday September 18, 2026 13:30 - 14:30 MDT
C++26 is often defined by its headline features — reflection, contracts, and senders/receivers. But those don’t tell the whole story.

In this talk, we’ll look beyond the headlines to explore the changes that more accurately reflect where C++ is heading. While less visible, these features address long-standing pain points, improve consistency, and quietly reshape everyday programming in C++.

We'll examine the continued expansion of constexpr, including the ability to throw exceptions at compile time, and what it means for the boundary between compile-time and runtime. We'll also discuss the evolving model of erroneous behavior and indeterminate values, making it more explicit what constitutes incorrect code — and how implementations can reason about it.

Safety is also becoming a stronger focus in the standard library. With the introduction of library hardening, C++26 takes steps toward making incorrect usage easier to detect and harder to ignore, without sacrificing performance.

Along the way, we'll look at improvements to function wrappers with std::function_ref and std::copyable_function , enhancements to structured bindings, and the growing capabilities of std::format . We'll also cover pack indexing and its impact on template expressiveness, as well as the ongoing expansion of the freestanding library.

Rather than focusing on individual features in isolation, this talk connects them into a broader narrative: the real direction of C++26 — toward greater clarity, expressiveness, and safety in everyday code.

Presenters
avatar for Sandor Dargo

Sandor Dargo

Software Developer, Spotify
Sandor is a passionate software developer focusing on reducing the maintenance costs by developing, applying and enforcing clean code standards. His other core activity is knowledge sharing both oral and written, within and outside of his employer. When not reading or writing, he... Read More →
Friday September 18, 2026 13:30 - 14:30 MDT
Red Rock 6/7

14:45 MDT

The Value of Idiomatic Code
Friday September 18, 2026 14:45 - 15:45 MDT
Many of the problems you encounter in C++ have already been solved, just not by anyone you talk to regularly. Idioms encode best practices into recognizable patterns that help reduce cognitive load, convey intent, and eliminate entire categories of bugs. However, C++ isn’t a single community. It is a language spoken across many industries, including, but not limited to: scientific computing, games, embedded systems, and finance. Each of these domains has developed its own idioms, patterns that are shaped by the specific constraints they face.

While our vernacular evolves independently, the problems they solve often overlap. Consider the convergence around the Curiously Recurring Template Pattern (CRTP) and variant-based dispatch. Embedded systems engineers, working without a heap, paired CRTP with tagged unions to achieve polymorphic behavior over a closed set of types in static storage. Independent of this, high frequency trading firms, driven by latency rather than memory constraints, adopted the same combination to avoid indirect branches and allocator contention. Two communities, two different constraints, but the same pattern. Unfortunately, since each community was solving the problem in isolation, it had to be discovered twice.

This is not a new phenomenon. C++ idioms have been crossing boundaries since at least Coplien’s 1992 work on advanced programming styles. Data-oriented design is making a similar journey today, moving from game engines, where cache-friendly layouts are basically required, to financial systems, where the same CPU architecture imposes the same penalties.

Like a spoken language, C++ evolves not just through formal specification but through usage. New idioms emerge as communities discover better ways to express intent with new or existing features. They grow and spread via conferences, open source libraries, and cross-industry hiring. The C++ Core Guidelines capture some of this evolution, but much of it lives within codebases and communities that you may never find if you don’t look.

This is a call to look for them. We will trace how specific idioms have traveled between industries, examine what made them transferable, and argue that the next improvement to your codebase may already exist, written in a usage of C++ you haven’t learned about yet. While you are at this conference, attend the talks from industries other than your own. You may find a solution in a session that you may otherwise skip.

Presenters
avatar for John Pavan

John Pavan

Team Lead, Bloomberg LP
John Pavan is an Engineering Team Lead at Bloomberg. He has been developing software for more than 25 years. His primary interests are in distributed systems, such as service-oriented and microservice architectures, and he has most recently been writing software using C++ and Python... Read More →
Friday September 18, 2026 14:45 - 15:45 MDT
Red Rock 6/7
 
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