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Monday, September 14
 

11:00 MDT

From Firmware to Screen: Real-Time Control, Simulation, and Visualization in C++23 With CUDA and Unreal Engine
Monday September 14, 2026 11:00 - 12:00 MDT
What does it take to build a real-time embedded control system in modern C++, simulate its environment, command it from a browser, and watch it fly in 3D — all from the same open source ecosystem? This talk follows that pipeline end-to-end: from a C++23 real-time framework that schedules deterministic control loops across POSIX hosts and bare-metal microcontrollers, to GPU-accelerated simulation with CUDA, to web-based operations and telemetry, to live 3D visualization in Unreal Engine.

Attendees will see how a unified runtime architecture can span embedded control, simulation, diagnostics, operations, and visualization without fragmenting into separate software stacks. The talk explores deterministic scheduling, zero-allocation real-time design, cross-platform deployment, and integrating CUDA compute kernels directly into scheduled control loops without blocking execution. It also covers tooling for validating deterministic real-time behavior, along with techniques for streaming telemetry and sensor data between simulation and visualization layers in real time.

The presentation includes live demonstrations of a quadcopter simulation flying a programmed trajectory with lidar feedback, and a full-fidelity aircraft simulation with closed-loop autopilot, engine dynamics, and atmospheric turbulence — both running through the same real-time framework and rendered live in Unreal Engine. Whether you build flight software, robotics systems, industrial controllers, or simulation infrastructure, this talk presents practical architectural patterns for modern real-time systems in C++ that bridge embedded devices, GPU compute, and interactive visualization.

Presenters
Monday September 14, 2026 11:00 - 12:00 MDT
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11:00 MDT

Same Bits Without Losing MIPS: Reproducible Numerics at Full Hardware Speed
Monday September 14, 2026 11:00 - 12:00 MDT
Floating point has a reputation for betrayal. Change the thread count, vector width, compiler flags, reduction tree, or target architecture, and the low bits can move. Parallel algorithms make this worse: the standard often specifies the operation, but not the numerical expression whose result must be reproduced. This talk asks a provocative question: what if reproducible numerics did not have to be slow?

We will show reproducible, deterministic implementations of reduce and scan that exhibit better error behavior on hostile floating-point workloads and can match or beat conventional standard-library implementations on realistic workloads. The trick is not to freeze the execution schedule. It is to specify the expression being computed, then let the implementation use SIMD, threading, blocking, tiling, and platform-specific strategies to compute that expression efficiently.

The key idea, developed through C++ standardization work such as P4016R0 and P4229R0, is reproducibility by reproducing the computation. Instead of asking the implementation to promise a particular schedule, we give the calculation a named expression. Once that expression is chosen, changing the thread count, vector width, chunking, or blocking strategy does not silently change the answer.

A reproducible scan makes this harder than reduce because it does not expose only one final value. It exposes every prefix. A reproducible final sum is not enough if the intermediate results still drift. We will show how expression and observation contracts make those prefixes reproducible without forcing the computation back into a slow sequential order.

Then we go below the algorithm layer, to the places where bits usually escape: FMA contraction, denormals, floating-point environment choices, math-library approximations, and vectorized transcendental functions. The goal is not to get the same answer by turning off the hardware. We will show reproducible vectorized primitives, including transcendental functions, running at speeds comparable to established vector math libraries while preserving a cross-platform numerical contract.

Finally, we put the whole stack under stress: a heterogeneous numerical pipeline across x86-64, Apple Silicon, and CUDA. The data is deliberately hostile, with high cancellation rates and fragile intermediate states. The aim is not to pass friendly benchmark cases, but to reproduce the specified computation, including the same intermediate failures, not just the same final answer, bit for bit, across CPUs, GPUs, and toolchains.

Presenters
avatar for Andrew Drakeford

Andrew Drakeford

Director, UBS
Andrew Drakeford A Physics PhD who started developing C++ applications in the early 90s at British Telecom labs. For the last two decades, he has worked in finance developing efficient calculation libraries and trading systems in C++. His current focus is on making quant libraries... Read More →
Monday September 14, 2026 11:00 - 12:00 MDT
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15:15 MDT

Back to Basics: Code Analysis
Monday September 14, 2026 15:15 - 16:15 MDT
In the C++ ecosystem, we have powerful tools for understanding our programs before, during, and after they run. But compiler warnings, clang-tidy, cppcheck, sanitizers, debuggers, profilers, and coverage tools all answer different questions, and using them well starts with knowing which question you are asking.

This talk introduces code analysis from first principles. We will compare static techniques such as compiler diagnostics, linting, and include analysis with runtime techniques such as sanitizers, coverage instrumentation, and profiling. We will also briefly connect these tools to the direction of modern C++, including C++26 contracts and standard library hardening, where some assumptions that used to live only in comments, documentation, or debug modes become part of the program's checkable structure. Through small C++ examples, we will see what each category of tool can reveal, what it cannot prove, and how the tools complement each other.

Attendees will leave with a practical mental model for choosing the right analysis tool for the task at hand, interpreting its output, introducing analysis into an existing C++ codebase, and writing code that is easier for both humans and tools to understand.

Presenters
avatar for Alexsandro Thomas

Alexsandro Thomas

Senior Software Engineer, Zivid
Alexsandro Thomas is a Senior Software Engineer at Zivid AS specializing in C++ API development, build systems, and developer tooling. His interests include GPGPU, compiler technology, and low-level programming. In his free time he enjoys studying programming and natural languages... Read More →
Monday September 14, 2026 15:15 - 16:15 MDT
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15:15 MDT

The journey to "/W4 /WX": How hard could it be?
Monday September 14, 2026 15:15 - 16:15 MDT
Building on the recent work of improving the quality of Sea of Thieves' codebase by upgrading from C++14 to C++20, this talk will focus on the work that has went into enabling warnings as errors on the game, and more.

Rare will discuss the motivations behind wanting to crank up the warning level, and to flick the "warnings as errors" switch after 10 years of development in their multi-million line Unreal Engine code base.

What were the challenges? How much effort did it take? Was it worth it? Did we find any bugs? Did we stop at just "/W4 /WX"? What warnings did we find the most useful? What warnings were deemed unhelpful? All of these questions and probably more will be answered throughout this session.

Presenters
avatar for Keith Stockdale

Keith Stockdale

Senior Software Engineer, Rare Ltd
Keith Stockdale is a Northern Irish senior software engineer who has been working on the Engine and Rendering teams at Rare Ltd for the last 8 years working on Sea of Thieves. At Rare, Keith's main areas of focus are involved in maintaining and creating general purpose simulations... Read More →
Monday September 14, 2026 15:15 - 16:15 MDT
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15:15 MDT

Catching Leaks: How to stop a C++ program at the exact instruction that leaks memory
Monday September 14, 2026 15:15 - 16:15 MDT
Memory leaks are very hard to treat. We have reliable tools like valgrind or AddressSanitizer to tell us whether or not an application has leaked memory, but current tools cannot tell us where the leak happens (they can tell us where the allocation happened,which is not the same).

I show that it is possible to run an analysis that is equivalent to running a garbage detection pass after every instruction and use that to find the actual cause of memory leaks in open source applications.

Using a garbage detection algorithm on record-and-replay recording, one can overcome the most obvious obstacle: stopping a program a program after every instruction or running garbage detection algorithms is very slow, but we can effectively run a bisection search on the recorded timeline to avoid having to evaluate after every instruction.

The goal is attribution to source code. Are we limited to reporting the instruction that overwrites the last reference to allocated memory or can we actually diagnose a specific error for a concrete function?

Presenters
HM

Henning Meyer

Henning is a C++ software developer with ten years of experience ranging from small start-ups to large enterprises. He has PhD in Mathematics from the University from Kaiserslautern and is currently working on new debugging tools for C++.
Monday September 14, 2026 15:15 - 16:15 MDT
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16:45 MDT

Ensuring Code Quality in the Age of AI : More Code, Less Engineering!
Monday September 14, 2026 16:45 - 17:45 MDT
Was generating lines of code / upping the commit count the major impediment to delivering stable production ready software?

AI-assisted development has lowered the barrier to churn out code, helped engineers move faster in unfamiliar codebases, and made legacy systems easier to approach. however increased code output does not automatically mean better delivery of more reliable code.

In this talk, we will look at some of the emerging problems that are now becoming evident with AI ***amplifying existing weaknesses** such as code duplication, larger pull requests and the temptation to accept plausible generated changes without sufficient scrutiny . AI does not remove the need for engineering judgment. It removes the friction that used to slow down code creation

We will explore practical lines of defense to effectively reinforce long-term codebase health including stronger pull request descriptions, shared reviewer responsibility, review checklists, and metrics

The goal is not to reject AI. The goal is to ensure that AI improves engineering delivery rather than accelerating technical debt.

Presenters
avatar for Peter Muldoon

Peter Muldoon

Engineering Lead, Bloomberg
Pete Muldoon has been using C++ since 1991. Pete has worked in Ireland, England and the USA and is currently employed by Bloomberg. A consultant for over 20 years prior to joining Bloomberg, Peter has worked on a broad range of projects and code bases in a large number of companies... Read More →
Monday September 14, 2026 16:45 - 17:45 MDT
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16:45 MDT

AEMBER: Modern Embedded C++ Without the Chaos
Monday September 14, 2026 16:45 - 17:45 MDT
Building embedded systems wastes time on infrastructure instead of features. Before running application logic, developers lose hours bootstrapping init systems, wiring services, debugging startup failures, and fighting tooling never designed for constrained or early-boot environments. AEMBER is a developer-first PID1 (init system) that eliminates this overhead by providing a modern C++ runtime for process supervision, container orchestration, and service management - letting you focus on your application, not your plumbing.

This talk demonstrates how C++23 enables robust embedded systems without sacrificing performance. We'll explore std::expected for exception-free error handling, if consteval for compile-time optimization paths, and deducing this for zero-overhead policy classes. You'll see how monadic operations compose system calls into clean pipelines, and how modern C++ features build type-safe APIs for namespaces, cgroups, and process management.

Starting from main(), we'll trace AEMBER's architecture: how components compose, how errors propagate through std::expected chains, and how C++23 patterns enable embedded systems to be both safe and fast. We'll wrap up with a live demo showing AEMBER managing containers and services in real-time. You'll leave with concrete techniques for building maintainable embedded infrastructure using cutting-edge C++.

Presenters
avatar for Arian Ajdari

Arian Ajdari

Software Engineer, Bertrandt GmbH
Arian Ajdari is a Software Engineer working on cutting-edge applications in the field of smart home appliances. His daily work includes discussions with clients, gathering requirements, building use-cases and implementing different solutions using C++. Arian possesses a deep understanding... Read More →
Monday September 14, 2026 16:45 - 17:45 MDT
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Tuesday, September 15
 

15:15 MDT

Mock Any Function in C++ Without Changing a Single Line of Code
Tuesday September 15, 2026 15:15 - 16:15 MDT
In many languages, you can mock almost anything. Python has unittest.mock, Java has Mockito and PowerMock, and C# has Moq. In C++, you can usually mock only what was designed to be mockable — and little else. Want to mock a free function? Wrap it in an interface. A static method? Refactor to a template. A non-virtual member? Redesign the class hierarchy. The cost is real: developers either shape production code around testing-tool constraints instead of domain needs, or they simply leave hard-to-mock code untested.

This talk introduces [LibraryName], a new C++ mocking library we developed (and plan to publish soon as open source) that can mock almost any C++ callable — free functions, static methods, non-virtual members, private members, templates, lambdas, and even extern "C" routines — without modifying the code under test. Developed and battle-tested at [CompanyName] for three years across a very large C++/C codebase, it aims to deliver a first-class testing experience for C++. Under the hood it uses runtime binary patching — replacing function prologues with redirections at test time, restoring them on scope exit — all surfaced through familiar Google Mock syntax.

We'll show [LibraryName] in action, walk through the patching mechanism, and share how to get started -- you'll walk away ready to test almost any function, regardless of how it was designed. Strong test coverage has always been essential, and AI-assisted code generation only increases the need for reliable testing backpressure. C++ deserves mocking tooling that matches.

Presenters
IE

Ilya Ermakov

Ilya Ermakov graduated from Vanderbilt University with a major in Computer Science. Since graduating, Ilya has worked at Bloomberg where he is now a Software Engineer working on Distributed Systems and C++ tooling.
BR

Brian Rudo-Hutt

Brian Rudo-Hutt is a Senior Software Engineer at Bloomberg and organizes engineering-wide initiatives to improve testing, safety, and software maturity. Brian holds Computer Science and Electrical and Computer Engineering degrees from Cornell University and lives with his family in... Read More →
RZ

Ruifeng Zhang

Bloomberg LP
Tuesday September 15, 2026 15:15 - 16:15 MDT
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Wednesday, September 16
 

15:15 MDT

AI is UB with Better PR
Wednesday September 16, 2026 15:15 - 16:15 MDT
C++ runs the world’s systems, and with that comes a responsibility for safety and stability. Avoiding AI entirely gives up on incredible potential benefits, but using AI without guardrails poses significant risks to our critical systems. How does AI fit into this world? This talk examines effective and ineffective approaches to using AI in systems that cannot afford “slop.” We will explore several case studies where AI produced significant value in C++, and several where it did not. The pattern that emerges is consistent: AI thrives when it is orchestrating well-defined, deterministic components, translating between them intelligently without being trusted to reason correctly on its own. When AI is asked to be the system rather than connect the system, things fall apart.

Presenters
avatar for Andy Soffer

Andy Soffer

Andy Soffer is a lapsed mathematician turned software engineer. He spent eight years at Google, before founding BrontoSource in late 2024. His time at Google culminated in leading the C++ Core Libraries team (responsible for Abseil and GoogleTest) and the C++ Large Scale Refactoring... Read More →
Wednesday September 16, 2026 15:15 - 16:15 MDT
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Thursday, September 17
 

14:00 MDT

Using Modules in a Real Project
Thursday September 17, 2026 14:00 - 15:00 MDT
C++20 modules are finally usable end to end, from your own modules to 'import std;' The functional build-system support with real diagnostics. This talk teaches modules the way #include was once taught: with small files, a build, and concrete use cases. Modules stopped being experimental somewhere around 2025. This session builds the mental model from scratch: what a primary module interface unit is, how partitions and implementation units fit together, and, crucially, how import differs from #include in ways that matter day to day. It uses a small library, exposes it as a module, splits it across partitions, consumes import std; and observes the compile-time effect. Then it answers the questions every team hits in week one: how modules interact with macros, with templates in headers, with header-only dependencies, and with a mixed codebase that can't convert everything at once. The examples will be using CMake, clang and recent gcc. You will leave able to structure a small library as a module, explain why a macro didn't cross a module boundary, and plan an incremental adoption that doesn't require converting the whole tree.

Presenters
avatar for Erez Strauss

Erez Strauss

Strat - Sr Software Engineer, Eisler Captal
Erez Strauss worked in Banks and Hedge Funds while focused on low latency systems.
Thursday September 17, 2026 14:00 - 15:00 MDT
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14:00 MDT

What Is Your Algorithmic Core?
Thursday September 17, 2026 14:00 - 15:00 MDT
Production C++ code often hides small but deeply complex algorithms inside layers of engineering: APIs, lifetimes, error handling, integration, logging, and glue code. We test classes and systems, but rarely the algorithm itself in isolation.

Off-by-one errors and broken or missing invariants can survive extensive pre-production testing. Line coverage does not imply branch coverage. Branch coverage does not imply coverage of algorithmic corner cases. Testing through a wide public API often obscures the mathematical structure of the problem, making subtle bugs difficult to discover through multiple layers of abstraction.

This talk explores how to extract an "algorithmic core" from a larger component. Its correctness is fundamentally mathematical and largely language-agnostic rather than C++-specific.

Using examples such as substring matching, topological sorting variations, and lazy evaluation on trees, we will examine how problem corner cases differ from implementation corner cases, and how easily some of them are skipped.

We will discuss:

  • Recognizing when an algorithm is entangled with boilerplate
  • Extracting core logic without introducing accidental complexity
  • What it takes to test algorithmic code in isolation
  • Raising the level of abstraction to make reasoning easier without merely relocating complexity
  • Using LLMs to assist in exploring and validating implementations
  • Gradual rollout and comparison of competing implementations
Presenters
ES

Egor Suvorov

Senior Software Engineer, Bloomberg
Egor Suvorov is a senior software engineer at Bloomberg, where he works on DataLayer, the company's real-time streaming data transformation pipeline. Previously, he led a freshman C++ course, where his students uncovered and reported dozens of bugs in various C++ tools. Egor was also... Read More →
Thursday September 17, 2026 14:00 - 15:00 MDT
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15:15 MDT

Leveraging LLM to Generate Unittests for Notifiers in Taskflow
Thursday September 17, 2026 15:15 - 16:15 MDT
Notifiers are a critical synchronization primitive in task-parallel programming systems such as Intel TBB and Taskflow, responsible for efficiently sleeping and waking worker threads as tasks become unavailable and available over and over again, directly impacting scheduler throughput and latency. Correctness here is non-negotiable: a single missed wakeup can significantly hamper the performance of an entire program. Yet writing strong unit tests for notifiers is notoriously difficult, because the bugs they target, lost wakeups, spurious wakes, race conditions, are timing-dependent, non-deterministic, and often only surface under specific thread interleavings that are hard to force reliably.

The problem is compounded in practice. Notifier implementations evolve constantly: small algorithmic tweaks, memory ordering changes, and refactors across systems demand a fresh round of carefully constructed tests. This is tedious, expertise-heavy work that takes a lot of time and engineering effort. In this talk, we explore using Large Language Models (LLMs) to automate the generation of the unit tests for notifiers. Specifically, we will demonstrate how LLM-generated tests, guided by proper prompts can systematically stress the two-phase wait protocol across Notifiers in Taskflow. We will show this in a widely used Notifier implemented in Taskflow. We are able to find an undiscovered bug that has been existing in the project.

Presenters
SS

Snikitha Siddavatam

Snikitha Siddavatam is a Computer Science and Data Science student at the University of Wisconsin-Madison, expected to graduate in May 2027, with coursework spanning machine learning, artificial intelligence, distributed systems, data visualization, and advanced algorithms. Snikitha... Read More →
Thursday September 17, 2026 15:15 - 16:15 MDT
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16:45 MDT

Extending Google Test for Statistical Benchmarking, CUDA Profiling, and CI Performance Regression
Thursday September 17, 2026 16:45 - 17:15 MDT
Benchmarks shouldn't live in a different world from tests. Most C++ projects already use Google Test, but the moment performance enters the picture, developers reach for separate tools, separate workflows, and ad-hoc timing loops that don't survive contact with CI. This talk argues for a different default: treat performance measurements as first-class tests. They are written in the same harness, run in the same suite, and fail the same builds.

Using a real C++23 framework built on top of Google Test, the session shows what that looks like in practice. Semantic macros distinguish throughput, latency, and contention tests; built-in statistical analysis tracks medians, percentiles, and coefficient of variation. Adaptive thresholds scale with payload size, so tiny operations and multi-megabyte workloads aren't held to the same stability expectations.

Once benchmarking lives inside the test framework, the rest of the performance toolchain follows. Five CPU profiler backends drop in behind a single --profile flag: perf, gperftools, bpftrace, RAPL, and callgrind. Attaching a memory profile to a test prints bandwidth, efficiency, and a CPU-bound or memory-bound classification with no extra code. The same harness extends to CUDA through a fluent kernel builder that captures launch configuration, achieved occupancy, transfer overhead, multi-GPU scaling efficiency, and thermal throttling. Nsight Compute drops in through the same --profile flag.

The payoff is CI integration that's nearly automatic. A companion CLI tool compares baseline and candidate runs, applies statistical thresholds, posts markdown reports on pull requests, and fails the build on regressions. The result is a single workflow for performance verification that scales from a developer's laptop to a CI runner to a Jetson on a workbench, across hardware ranging from x86 to ARM to RISC-V.

Presenters
Thursday September 17, 2026 16:45 - 17:15 MDT
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Friday, September 18
 

09:00 MDT

Safety in Numbers
Friday September 18, 2026 09:00 - 10:00 MDT
The C++ standard is moving more and more in the direction of safety. In the process, the committee is providing us with tools to help make our own code safer.

Many of these tools are specifically around numerics and none of them are enabled by default! To make matters worse, most C++ programmers don't even know these library features exist! Even if they did know, they wouldn't use them, because they are far too wordy.

We're going to do a survey of the relatively recently added new numeric safety related language features and see how they might come together in a real-ish project.

Presenters
avatar for Jason Turner

Jason Turner

Sole Proprietor, Jason Turner
Jason is host of the YouTube channel C++Weekly, co-host emeritus of the podcast CppCast, author of C++ Best Practices, and author of the first casual puzzle books designed to teach C++ fundamentals while having fun!
Friday September 18, 2026 09:00 - 10:00 MDT
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14:45 MDT

Our Journey Toward a Fully Backward-Compatible, UB-Safe, ISO C++
Friday September 18, 2026 14:45 - 15:45 MDT
Today's world runs on C++. That's because, in domains requiring scale, performance, low latency, and fine-grained control over concurrency, C++ is second to none! Yet in recent years, a growing concern has emerged: C++ programs are often considered unsafe — not because of programmer negligence, but because the language itself provides insufficient mechanisms to prevent or reliably detect undefined behavior (UB).

For those financially and technically invested in C++, its current lack of language safety raises a fundamental question: How can we evolve ISO C++ to be UB-safe without necessarily sacrificing runtime performance, and without breaking backward compatibility with existing, valid C++ code?

In this talk, we begin by motivating an overall approach to UB-safety that starts from a simple but uncompromising premise: each individual potential source of UB must be able to be detected via runtime checking. Crucially, this approach eliminates the notion of "safe" and "unsafe" regions of a program — there is no place where UB can hide, and no need to switch languages, subsets, or tools to achieve comprehensive coverage.

We then examine how the C++26 contracts facility provides the essential foundation for transforming optional runtime checks into the practical, scalable mechanisms to eliminate UB bugs in production software. Contracts give developers fine-grained control over where and when checking occurs, allowing runtime overhead to be spent where it is affordable or most valuable — such as in new, rarely executed, or security-critical code. These decisions naturally evolve over time, as long-running checks that never fire may no longer justify their cost.

Finally, we outline the concrete steps of an incremental journey toward reducing undefined behavior in ISO C++. The result is a model of UB-safety — rooted in C++26 contracts and optional runtime checking — that is competitive with, and in key respects stronger than, approaches taken by other high-performance languages. Most importantly, this model applies not only to new code, but to the vast body of existing C++ software already in the wild.

Presenters
JL

John Lakos

John Lakos, author of Large-Scale C++ Software Design (Pearson, 1996), is currently exploring the application of AI to large-scale C++ software design. From 2001 to 2026, he served at Bloomberg LP in New York City as a senior architect and mentor for C++ Software Development worldwide... Read More →
Friday September 18, 2026 14:45 - 15:45 MDT
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